Spelljammer What is important to you about Spelljammer

James Gasik

We don't talk about Pun-Pun
Supporter
I'm a little more attached to the classic art myself.
 

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Actual outer space. Not the Astral. If the ships can travel to the planes, or specific helms grant that ability, OK. As long as there's actual outer space, I'm fine.

But weird space, with space dragons.
Was really outer space in Spelljamer? I mean, there is no Phlogiston in outer space, but there is spelljamer.
 


Yep, this. There are various changes I make for my own use, but just as I'm not interested in seeing someone else's vision of the setting, neither would I want to impose my take on anyone else. It should be presented as-is.

Also, given the mess WotC made of Ravenloft, I'm frankly not at all interested in any attempt they make to 'reimagine' the setting.
VRGtR is the book the makes me think we could get an interesting reimagining of spelljamer. I’m not interest in a pure retread, give me a new twist please.
 


Spelljammer can't be only galleons on the space, because other companies can create their own space fantasy franchise. Spelljammer is also those elements adding a special touch, the iconic races and monsters. Spelljammer is Pirates of the Caribean and the Mos Eisley cantina, D&D mixed with lots of elements from sci-fi.

Of course Spelljammer has to change, because after more twenty years the youngest generation of players have drunken from lots of different sources, for example videogames.
 

It is a wiki mate, and unreliable at the best of times.
It references it's primary sources. Check them out then come back and apologise.
Does it say it in any of the fluff or RAW.
Yes, in the original Spelljammer boxed set (which I own). The propellent used by the giff in their weapons in no more made from potassium nitrate, carbon and sulphur than spelljammer ships are propelled by the combustion of hydrogen and oxygen.
This is rubbish and you should feel bad for saying it.
In the real world gunpowder was developed by alchemists long before anyone understood the chemistry involved. As a product of alchemy it is, by definition, alchemical.
 


Fenris-77

Small God of the Dozens
Supporter
My main concern for a new Spelljammer game is one of scale. The setting stuff, the phlogiston and the crystal spheres and whatnot, aren't what I call 'game scale', but actually rather enormous. Personally, I'd prefer something where you come out of a gate, or whatever, and the adventure location is much more 'right there'. Of course you want the journey to important, but I don't really care about navigating through thousands of miles of empty blargh to get where I'm going.
 

Rogerd1

Adventurer
It references it's primary sources. Check them out then come back and apologise.
Nope!
Wiki's are not source.
It is not on me to provide your proof.
In the real world gunpowder was developed by alchemists long before anyone understood the chemistry involved. As a product of alchemy it is, by definition, alchemical.
Alchemy that uses real science is still science. End of.
 
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Jer

Legend
Supporter
I want ships in space. Big wooden sailing ships flying through space and having to deal with weird alien races like the neogi and the illithids. We've already got the write-ups for the "space" races, so I know those are going to be in there and I don't need to ask for them.

And I want to see weird ideas. Truly weird ideas. It's an opportunity to go nuts - the 2e designers took it as an opportunity to go nuts with the funny ha-ha, and I am assuming that will be in there, but if there was ever an "anything goes" gonzo setting, it's Spelljammer, so I hope they take that opportunity and run with it.

Beyond that it doesn't really matter much to me - just rereading the 2e Spelljammer stuff again has already fired up my imagination and is making me think of a space campaign and how I'd go about doing it. I wouldn't mind some short adventures and lots of smaller locations with adventure hooks though.
 

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