Vaalingrade
Legend
I built players probability control into my system. Thinks like more rerolls, setting die to a number, negating actions, etc.The thing about fudging is the philosophy and how only one person at the table gets to be philosophical.
DM gets to fudge things in order to make a better/more dramatic/interesting/etc. story.
Players also have a sense of what makes a better/more dramatic/interesting/etc. story...but never get to fudge at all.
Why???