It's not the definition, so much as the incredible misperception of what is going on. I've seen multiple people post something to the effect of, and I'm paraphrasing, "I hate fudging, because if someone fudges extremely rarely and under very specific circumstances, it means that I can't trust that they aren't going to just kill my character off or cause me to fail all the time." I mean, the disconnect there is tremendous and I can't credit their opinion at all, because it's just so way off base.
If you "know" your significant other has cheated on you once, do you think they are going to do it again?
Hence why I said pages ago that it 'erodes' trust.
I and many others... don't. We don't care about the 'consequences' or 'challenge' and are really just down for a good game of pretend with an arbitration system that can adjust by reading the room.
And that works for us because that's what we like.
So know you are stating opinions for other people as well? I'll trust you truly know how they feel on this issue and have discussed it with them at length. I mean, good for you and your group if that's what you like.
It isn’t really controversial, happens all the time. The people that object to it, just don’t know it’s happening.
You're missing one of my points. Experience tells me that people
think others don't know what is happening, but often enough, they really do. Sure, the first time it's missed, or ignored, or not worried about, but over time it 'erodes'. It's just a matter of how quickly it erodes is based upon how often it happens and the person who doesn't like it. It might take months of game play, as it did in my actual campaigns. Or it might only take once.
For all your protests, you’ll never know if your DM is doing it. And because you want your players to think you don’t, nothing you can say can convince me that you don’t do it either
Hubris. For all your protests, you'll never know your significant other is cheating on you. But over time, you will "know" it. And even if you can't "prove" it, trust will errode. Why hang out with your ex when you don't have to? Why change dice rolls when their are so many other tools to use?
EDIT: oh, and effectively telling me you think I'm a liar is really not acceptable.
Is anyone who is on this thread and is anti-fudging adopting such a broad definition of fudging, however?
Not me.
but I have seen no instance in any game with any group of players where the information I conveyed was in and of itself causing the players to reach an erroneous conclusion.
Happened to me (PotA). I was DM. In brief; Miscommunication with a player in a thieve's tavern, they thought I said the PC was being blocked by the patrons from leaving the tavern, I meant blocked going further in. PC thought he was trapped so dropped a fireball on himself. Killed lots of commoners. I did not change the die rolls or retcon the actions. Maybe I should have, but we played it out. PCs ended up fleeing town and had to work out another way to accomplish their goals.