D&D 5E What rules for older editions have DMs imported to their own 5e games?

Casimir Liber

Adventurer
So after some discussion about fireball with my players, I was curious to see whether anyone still DMed it the old way (i.e. filling out to 33510 cubic ft) so put a poll on reddit (and got flamed..)

Got me thinking. I loved 1e, but I can't think of a rule from it that I'd use now (some encoutner tables, magic items yes but not rules as such). The only rule from older editions I think of really is the bloodied rule, though I haven't consciously used it (but keep meaning to). Do any DMs use a rule from an older edition in their 5e games?
 

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loverdrive

Prophet of the profane (She/Her)
Exploration turns and healing surges. There probably are more, I'm reasonably certain that I imported a lot of stuff without really thinking, but those two I explicitly took time and effort to implement.
 



Jer

Legend
Supporter
My players use bloodied to describe themselves when they hit half health - but they do that in every game now, not just D&D. We could be playing Icons and suddenly I hear one of them say "well, now I'm bloodied" because they're down to half health. I use the bloodied condition on monsters as a decision point for things like running away or trying to surrender or going for an all out frenzy attack and whatnot.

Mostly I have to catch myself from using the wrong rules from an old edition rather than consciously bringing in old rules. I keep subconsciously wanting to bring "flanking bonuses" back into the game for example.
 

Weiley31

Legend
Racial/Heritage Weapons as they were a thing during the edition that I would look at when I was "finally" getting into DND via reading the various books released at the time and also playing Neverwinter Nights 1 on the PC. 1D4 chan helps out alot with that as well as looking what some weapons given to certain races in Pathfinder 1E/2E.
 

overgeeked

B/X Known World
I basically run a hybrid game. All the player-facing stuff is 5E with some house rules (because that's where the players are), but I've cobbled together bits and pieces from OD&D, B/X, AD&D, 2E, and 4E for all the DM-facing things. Exploration rules and rounds from B/X, wandering monster checks from 2E, monster design from 4E, etc.
 



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