D&D 5E As a DM cleric spells to watch out for in 5e?

Yaarel

He Mage
Agreed. Too many adventures take the step of nerfing divination as "too easy" where they should just be rolling with it.
Similarly paranoia about phasing thru walls and telepathy. It cripples the fantasy game itself if a DM (and designers!) get too controlling and heavyhanded about these possibilities.
 

log in or register to remove this ad





If they're going to torture you anyway, the spell is kind of pointless.

And, unless they're evilly aligned, might be symptoms of a different problem altogether!
Thankfully I don't think I would classify most of the extrajudicial trespasses threatened or carried out by PCs upon the persons or properties of uncooperative creatures in my games as "torture".
 



Mort

Legend
Supporter
I found, especially in outdoors fights, that Spiritual Weapon can be useless once you have defeated your initial foe.

How so?

If there are multiple opponents, you can move the weapon 20' AND attack with it as a bonus action. Leaving your regular action for whatever else you want to do (including cast regularly).

Are you saying 20' movement just isn't enough in outdoor fights? I've found, especially after the 1st round, 20' is usually plenty.
 

Simonb1

Explorer
How so?

If there are multiple opponents, you can move the weapon 20' AND attack with it as a bonus action. Leaving your regular action for whatever else you want to do (including cast regularly).

Are you saying 20' movement just isn't enough in outdoor fights? I've found, especially after the 1st round, 20' is usually plenty.
Exactly, the fights were scattered, we were having to drop the spell to arrive in a timely manner.
 

Remove ads

Top