I don't think my point has anything to do with you promoting or not promoting fudging. You've repeatedly made the case that fudging is no different from a reroll mechanic. I've challenged that, repeatedly, you've stuck to those guns. Yet you're not presenting an argument that relies on there being a difference, because you like one and dislike (apparently) the other. What is that difference, for you?
Not quite. I've repeatedly made the case that reroll mechanics are the natural outgrowth of fudging. One leads to the other. And, at the end of the day, they both arrive at the same outcome. We have all these player facing fudging mechanics - after all CHANGING A DIE ROLL IS FUDGING BY THE DEFINITIONS IN THIS THREAD. Look, I'm just using the definitions that were established. If you change the outcome of a die roll, that's fudging. That a reroll mechanic might result in a second failure doesn't change the fact that you are still changing the outcome of a roll. Never minding all the various player fudging mechanics that allow you to flat out substitute a result, with no chance of failure.
I mean, what do you really think something like a Rogue's Reliable Talent is, for example? How is that not fudging? No matter what you actually roll, no roll can ever be lower than a 10. That's straight up fudging a die roll.
Again, I understand why we have these things and I believe that the game is better for it. Relying on a DM to do this is a bad idea because DM's often judge from their gut and get it wrong. Most people have really bad sense when it comes to calculating odds. So, it's much better to have lots of little fudges that the players can deploy rather than one big one that the DM uses. It's more incremental, it's less intrusive, and it gives the players more control over the game. All things I'm totally in favor of.
But, it doesn't change the fact that all we've done is shift fudging to the player's side of the table.
If die rolls are sacrosanct and should never, ever be changed by the DM, and any time the DM changes the result of a die roll, it's fudging, then why is it suddenly not fudging when a player does it? And, if we trust the players to do it, then why the huge reaction when the DM, using his or her best judgement, does it as well?