D&D 5E What is +1 Strength worth?

Oh absolutely, Bless is absolutely broken with bounded accuracy, but it tends to get ignored because of small sample sizes. That's why I chose it, it's easier to look at it's effect over a single day of combats than the value of a +1 to hit. When you get to the point that every combat can have Bless going, bounded accuracy is a joke, but you rarely hear complaints about it, because it's just one more tool in the player's arsenal.

Bless is worth about a +1 modifier to strength so it seems.

Actually bless is not broken at all. At least not on the offensive side. And probably not even on the defensive side.

1. It takes an action to cast.
2. It only improves to hit by 5 to 20%, so it only has a real effect in 1 to 4 in 20 attacks.
3. It takes your concentration slot.
4. Usually you should include yourself because most (or all) classes with access to bless have poor con saves.

So it is only really effective if you can precast it before combat or the combat is drawn out and you can keep concentration. It is also only really effective if your allies can do a lot of and high damage attacks.
Those are many ifs attached to the spell.

Your action could be spend on direct damage spell that could have killed the enemies directly, preventing damage or spells coming at you. Your concentration slot could be something which can be cast as a bonus action.

I don't want to say that bless is a bad spell, it is far from bad. But if it were worse, it would just be a trap option.
 

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Minigiant

Legend
Supporter
With options, the problem are rarely the options in and of themselves. The problem is the combos with the other options, you cannot playtest them all, and this is what killed 3e. Honestly, at some level, the designers did a reasonable job on each option individually. But not only did the end result end up being sprawling, it got completely out of control. The only way out of this is the PF2 solution, tighten all the screws by using a specific vocabulary and jargon, and be very precise with each of the options, which in turns renders the rules huge, unreadable, and unplayable by anyone but geeks
Nah.

I thought up simple variants with easy explanations on 2 shots of tequila and half awake.

People make variant creation seem hard but it mostly takes time and a willingness to not be biased.
 


bedir than

Full Moon Storyteller
Why were the two original fighters built with their only difference being strength?
Since there's no way actual characters would be built with just a single attribute point being different this white room exercise doesn't apply to reality. It did inspire conversation though, so I guess that's alright
 



Oofta

Legend
5e was designed this way on purpose.

The issue is that the audience that 5e attracted that makes it the most successful edition happen to not like it.

5e: Suffering from Success
So let me get this straight. D&D 5E is the most successful version of any TTRPG ever, but "people" don't like it? Who are these people going "this is terrible, you really need to try it and join my Thursday game!"
 

Oofta

Legend
If you're using point buy, getting that extra +1 can be quite expensive. For some people having a +1 to a couple of non-primary ability scores is worth the trade-off. Better skills and better saves matter, especially since strength is so under-utilized for anything but combat. I prefer to not analyze things from only 1 perspective.

If you're rolling for ability scores whether or not you have a +1 or or a +5 is just a matter of luck.
 



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