DND_Reborn
The High Aldwin
Well, it does in a fashion as the player dictates what hit points are spent and thus how the hit is dealt with. But it isn't systematic at all, it is still just fluff really as the player decides.Ah. While that's interesting in terms of making other things actually contribute to the "non meat points" part of hit points, it still doesn't answer what's going on with a given hit.
That was more the purpose of the system I stopped working on--it was much more about resolving the hit.
You know, I just had a thought... Maybe such a system could work if I expanded it and made it so hit points always came from abstract source with the greatest amount first? I'll have to think about that. Then, it would be systematic and drive the narrative, instead of the other way around.