D&D General Is power creep bad?

Is power creep, particularly in D&D, a bad thing?

  • More power is always better (or why steroids were good for baseball)

    Votes: 3 2.3%
  • Power creep is fun when you also boost the old content

    Votes: 34 26.2%
  • Meh, whatever

    Votes: 23 17.7%
  • I'd rather they stick to a base power level, but its still playable

    Votes: 36 27.7%
  • Sweet Mary, mother of God, why? (or why are there apples and cinnamon in my oatmeal?)

    Votes: 23 17.7%
  • Other, I'll explain.

    Votes: 11 8.5%


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There isn't a single judgement in my post, unless you're talking about me saying that a feat at 1st and 4th level is anemic. And if you think that's extraordinarily judgmental, I don't know what to say.
I believe they're referring to the first two paragraphs of your post. That was the flame bait. The rest of your post was fine.
 

I believe they're referring to the first two paragraphs of your post. That was the flame bait. The rest of your post was fine.
None of that was flame bait. This thread had long since gone off the rails, and for some reason people kept circling Level Drain. It distracted from the topic of the thread.
 

DND_Reborn

The High Aldwin
None of that was flame bait. This thread had long since gone off the rails, and for some reason people kept circling Level Drain. It distracted from the topic of the thread.
Regardless, your first two paragraphs were highly judgmental. If you don't see that, "I don't know what to say." As for the rest, it was ok.

As someone who loved Energy Draining, and feel it had not only the appropriate impact but also fit the narrative, having an equivalent in 5E would be nice. The closest thing you get is loss of Maximum HP, which frankly is really only scary for low-level PCs...

But, I agree, that it would be better in the thread about missing rules in 5E.
 

From a strictly DM-side game-mechanics point of view, it serves to slow advancement a bit; which is always a quiet goal of mine as IME what kills any long campaign is achieving levels the game doesn't handle well.
YMMV. For me what kills long campaigns is a number of things including having a life outside D&D (that for some players includes kids). And what makes campaigns is character growth; D&D's class system actively inhibits this over the long term - and there's only so much character growth (as opposed to character advancement) most characters can take. D&D is already slow enough and spreads things thin enough that I have no wish to slow it further.

And slowing down and playing paranoid because the DM is using ear seekers of all things? Monsters that are no more than an inventory check ("Did you bring ear trumpets"?) Life's too short. For old school I very much play up the pressure by using wandering monsters for their intended purpose - and if we even see so much as a 10ft pole I've done things wrong.
 

James Gasik

We don't talk about Pun-Pun
Supporter
Regardless, your first two paragraphs were highly judgmental. If you don't see that, "I don't know what to say." As for the rest, it was ok.

As someone who loved Energy Draining, and feel it had not only the appropriate impact but also fit the narrative, having an equivalent in 5E would be nice. The closest thing you get is loss of Maximum HP, which frankly is really only scary for low-level PCs...

But, I agree, that it would be better in the thread about missing rules in 5E.
We have one of those right now, in fact.
 




Reynard

Legend
I need you to explain to me how Level Drain has any impact on Power Creep in 2022 for D&D 5E.
No. You weren't looking for a discussion in good faith then and you aren't looking for one now. You want to argue about how "your generation" (whatever that is) has cracked the code on the definition of fun.

Well, congratulations, you win. You never ever have to use level drain. Good job!
 

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