D&D 5E What is Quality?

And unless we judge about the physical qualities of a product, all other aspects are simply a matter of tastes.

All other aspects? Hardly. It would, however, take a lot of work to properly judge many other aspects.

For example, there are mathematical measures that could be applied to RPGs to measure their complexity. We could then do studies over wide audiences to examine the correlation between that complexity, and various aspects of play experience. We might then might actually judge whether a game was "too complicated".
 

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All other aspects? Hardly. It would, however, take a lot of work to properly judge many other aspects.

For example, there are mathematical measures that could be applied to RPGs to measure their complexity. We could then do studies over wide audiences to examine the correlation between that complexity, and various aspects of play experience. We might then might actually judge whether a game was "too complicated".
can you tell us how to get jobs in this testing field? it seems that playing and breaking down games is exactly what the average enword forum goer would want to do.
 


All other aspects? Hardly. It would, however, take a lot of work to properly judge many other aspects.

For example, there are mathematical measures that could be applied to RPGs to measure their complexity. We could then do studies over wide audiences to examine the correlation between that complexity, and various aspects of play experience. We might then might actually judge whether a game was "too complicated".
I wanna see this! You have links to these measures and results?
 

All other aspects? Hardly. It would, however, take a lot of work to properly judge many other aspects.

For example, there are mathematical measures that could be applied to RPGs to measure their complexity. We could then do studies over wide audiences to examine the correlation between that complexity, and various aspects of play experience. We might then might actually judge whether a game was "too complicated".
The mathematics behind a game are usually pretty darn simple to figure out.
Especially with leveling games. And in the case of those that do not, the math is usually fixed to make for better narrative games.
At least this is the impression I have had over the years.

Edit: PDM made a youtube vid on this subject and it was enlightening. He put words where I had failed to explain to my players years ago during a session where a discussion lead to maths in RPGs...
 

IMHO, I'm not sure if reducing this to a "both sides" is fair to anyone and the diversity of opinions in this thread, and I'm skeptical that there is a "both sides" here at all.

Honestly, I ought to give you a less glib response.

Yes, there are basically two sides to this thread which I might (still glibly) characterize as: Oofta, and everyone arguing against Oofta. There is other content in the discussion (including my own contributions), but it exists a haze around that central conflict, having little impact upon the overall direction of the thread.
 

Wow... some would and should have been rated higher but I agree on their #1.
I have seen about half of these... Can they still be found? Especially those made before the 70s...
None I see that are particularly hard to find streaming. A lot of the earlier titles have been redistributed by Criterion or other boutique blu-ray companies.
 

Honestly, I ought to give you a less glib response.

Yes, there are basically two sides to this thread which I might (still glibly) characterize as: Oofta, and everyone arguing against Oofta. There is other content in the discussion (including my own contributions), but it exists a haze around that central conflict, having little impact upon the overall direction of the thread.
So now the argument is that everyone you've binned in the two categories are engaged in equal cherry picking -- all the posts doing so? Except yours, of course, because you aren't actually on any side despite the fact that the majority of responses are towards the 'against Oofta' bin you've identified.
 


IMHO, I'm not sure if reducing this to a "both sides" is fair to anyone and the diversity of opinions in this thread, and I'm skeptical that there is a "both sides" here at all. Because one can see in this thread, for example, people who believe that (a) 5e is a quality game and its popularity is useful metric of its quality; (b) 5e is a quality game, but its popularity is not a useful metric of its quality; (c) 5e is not a quality game despite its popularity; etc. Plus add into this mix differences of opinion on the question of objective vs. subjective metrics to ascertain a product's quality.
Classic threesiderism fallacy. Tsk.
 

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