D&D 5E New Unearthed Arcana Today: Giant Themed Class Options and Feats

A new Unearthed Arcana dropped today, focusing on giant-themed player options. "In today’s Unearthed Arcana, we explore character options related to the magic and majesty of giants. This playtest document presents the Path of the Giant barbarian subclass, the Circle of the Primeval druid subclass, the Runecrafter wizard subclass, and a collection of new feats, all for use in Dungeons &...

A new Unearthed Arcana dropped today, focusing on giant-themed player options. "In today’s Unearthed Arcana, we explore character options related to the magic and majesty of giants. This playtest document presents the Path of the Giant barbarian subclass, the Circle of the Primeval druid subclass, the Runecrafter wizard subclass, and a collection of new feats, all for use in Dungeons & Dragons."


New Class options:
  • Barbarian: Path of the Giant
  • Druid: Circle of the Primeval
  • Wizard: Runecrafter Tradition
New Feats:
  • Elemental Touched
  • Ember of the Fire Giant
  • Fury of the Frost Giant
  • Guile of the Cloud Giant
  • Keeness of the Stone Giant
  • Outsized Might
  • Rune Carver Apprentice
  • Rune Carvwr Adept
  • Soul of the Storm Giant
  • Vigor of the Hill Giant
WotC's Jeremy Crawford talks Barbarian Path of the Giant here:

 

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Like the Phoenix and the Sea sorcerers: they were cool, so they trashed it.

In WotC's mind, the cool magic themes are for Warlock, the new 2008 hotness. Better not waste good design ideas for an afterthought class.
I mean, whoever it was who voted against the cool Sorcerer in the DNDnext playtest is ultimately responsible for this. Sorcerer had a big, real chance to be an iconic 5E class, but apparently the feedback wasn't over 70% (though I bet it was over 50% positive), so they reverted it to the incredibly boring 3E take, which was really just "Wizard but with spontaneous casting".
 

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I am very much not a fan of a new setting designed to rewrite the origins of all previous settings (likely as an attempt to strengthen branding).
I mean on the upside they're stressing the Multiverse so it seems very unlikely this will indeed "rewrite the origins of all previous settings". It's more likely it'll be "one possible history, if you want it to be".
 

Parmandur

Book-Friend
That's my point! They're all tied to the Dawn War, which is being reframed into the First World, so this UA is for the First World: Adventures in Prehistory book.
But the Forst World as depicted in Fizban's isn't a Setting, it is the Mythic time. I'm sure they will have a Giant iteration to provide a similar applicabto any given d&D Setting, but not "The First World" as a place to Adventure.

The Dinosaur/Giant connection fits into Wbrron pretty well, too.
 

Parmandur

Book-Friend
Not really how I interpreted it. Even if that is true, one could easily set the book during the period of the war between Gods & Mortals vs. Dragons & Giants.

I don't really know why Discworld matters here, never said the world should be on the back of four elephants standing on a turtle.
He means the "mortals create the gods" theology that Pratchett used. Not really the norm for D&D.
 

doctorbadwolf

Heretic of The Seventh Circle
If you're basing that decision whether or not to innovate on what "most people want", then it is absolutely based on a certain percent. We just dont know what that percent is. The majority will never want to innovate, so using that as your sole metric leads to stagnation.
You're using percentages differently from the person I replied to. They were suggesting that wotc wasn't operating at even 75%, as if they were being lazy or uncreative. Percentage of the player base that like a thing is an entirely separate discussion of percentages.

And considering how popular many new ideas have been in 5e, your "the majority will never want to innovate" line is flatly false.
You can make major subsystems that work seemlessly with the base game system. The reason it wasn't before was due to the restrictive and complex rules of past editions and as a way to sell more books.
Citation needed.
But you could easily have A Rune List section then allow Runecrafter Wizards learn a rune on level up in place of a spell or have a Giant Barbarian invoke the spell of a Hill, Stone, Frost, Fire, Cloud, or Storm rune during a rage.
Sure, if some of those runes are in the PHB as part of the core system. If they're instead in Tasslehoff's Pockets of Everything, and you release a subclass that uses them in The Gatewatch Guide To The Planes, you've no made the second book require the first, rather than only requiring the PHB.
What about the people who want to use Rune but not Feats? On the DMs and players who already have other ideas for their very few feats but want to have runes?
Bonus feats tied to backgrounds are already a thing. If a group wants to use runes but not feats, they don't need to allow feats in general to allow bonus level 1 feats tied to a story element.
Seperating it out into it's own system could allow for Tasha's like trade and class trades. A dwarf could trade out a martial weapon proficency or rogue trade a Skill profieciency for knowledge of a rune.
See above.

The only way this ideas works is if they are treated entirely as magic items, or are somehow new proficiencies that aren't more powerful than existing tool proficiencies. So, adding to an existing system.

Maybe as part of an "implement proficiencies" expansion that runs alongside weapon proficiencies, giving access to a "spell attack" themed to a given implement, but that would be a huge departure from how the game currently works, and would probably, again, need to be self contained in one book.

Not really how I interpreted it. Even if that is true, one could easily set the book during the period of the war between Gods & Mortals vs. Dragons & Giants.
But why would you? That's a hyper-limited "setting". I think they're more likely to seed First World stuff in the spelljammer book than set a whole book there.
I don't really know why Discworld matters here, never said the world should be on the back of four elephants standing on a turtle.
Perhaps you haven't gotten around to reading "Small Gods"? I was replying directly to your comment about the gods.
 

Parmandur

Book-Friend
I mean on the upside they're stressing the Multiverse so it seems very unlikely this will indeed "rewrite the origins of all previous settings". It's more likely it'll be "one possible history, if you want it to be".
Yeah, just like Fizban's treated it's myth as a vague rumor rooting different D&D worlds together, but left hownup to the DM. That's why I don't expect they will develop it much deeper than they have, though we might get non-Dragon perspectives and versions.
 


Minigiant

Legend
Supporter
Citation needed.
3rd's edition's subsystem books.

Sure, if some of those runes are in the PHB as part of the core system. If they're instead in Tasslehoff's Pockets of Everything, and you release a subclass that uses them in The Gatewatch Guide To The Planes, you've no made the second book require the first, rather than only requiring the PHB.
Why would it have to be that way?
You introduce
  • The Rune List
  • the Rune-Spell chart
  • The Rune Carver Feats
  • The Runecrafter Wizard
  • The Rune to Whatever Customization Racial Trade Chart
  • A reprint of the Rune Knight Fighter
All in some "First World: Adventures in Prehistory" book. And that's it. If you want runes, all in one book.
 

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