D&D 5E How does your group determine ability scores?

Which method of determining ability scores is the most used in your D&D 5E group?

  • Roll 4d6, drop lowest

    Votes: 43 29.5%
  • Default scores (15, 14, 13, 12, 10, 8)

    Votes: 24 16.4%
  • Customizing ability scores variant (point-buy)

    Votes: 60 41.1%
  • Mix of rolled and default

    Votes: 1 0.7%
  • Mix of rolled and customizing

    Votes: 6 4.1%
  • Mix of default and customizing

    Votes: 8 5.5%
  • Mix of all three

    Votes: 10 6.8%
  • Other (please specify)

    Votes: 22 15.1%

  • Poll closed .

Musing Mage

Pondering D&D stuff
"Help! Help! I'm being hunted by below average man!" :p

Yup, that was the exact response from one player who took the option... as expected. ;)

Alas, that player left the game after the PvP he initiated didn't go his way, but when I showed the curious players the NPC who was after him they got worried and were glad he was gone because they didn't want to deal with the nightmare of that particular villain. It was a TPK in the making. No one has since taken the bargain in that group.

One player took the bargain in my 1e game, and actually gave up really GOOD stats, because he really wanted a Paladin. He got his Paladin and a forthcoming Nemesis. That should be interesting to see play out.
 

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I'm happy for you if you want to play a PC that can't (by the numbers) contribute equally to the team. It should be a personal choice. I'm just giving my preference.

I don't see a reason to roll for ability scores other than to assure inequitable results. 🤷‍♂️

1. Inequality and unpredictability is fun for many of us. As is going out of the comfort zone.

2. Be assured my character does co tribute numerically. Very much so actually. I just had to work a bit harder for that.
 

Yup, that was the exact response from one player who took the option... as expected. ;)

Alas, that player left the game after the PvP he initiated didn't go his way, but when I showed the curious players the NPC who was after him they got worried and were glad he was gone because they didn't want to deal with the nightmare of that particular villain. It was a TPK in the making. No one has since taken the bargain in that group.

One player took the bargain in my 1e game, and actually gave up really GOOD stats, because he really wanted a Paladin. He got his Paladin and a forthcoming Nemesis. That should be interesting to see play out.
yeah when you can give them ANYTHING it seems like you can give them a TPK... what does this prove?

I can give a monster straight 3s, 100d12HD a prof of +19 and prof in all the saves, legendary ressience and have 7 attacks that deal 10d6+24 each...
 

1. Inequality and unpredictability is fun for many of us. As is going out of the comfort zone.
and some of us find it WAY not fun and think it is insulting to pretend it is a 'comfort zone' when it is a year or so of your free time
2. Be assured my character does co tribute numerically. Very much so actually. I just had to work a bit harder for that.
glad you enjoy working harder some of us like to play to relax
 

If you're customising with point buy, aren't you automatically including the default array anyway?

All the 5e games that I've been a part of where we generated characters have been point buy. In my experience, games with rolled ability scores are very rare nowadays.
 

Ondath

Hero
Different ability generation methods implicitly push for different playstyles. I absolutely think rolling for stats is a legitimate way of having fun, but with a caveat: It should be roll in order, and everyone should agree it's an OSR-style game where you don't get attached to your character much anyway. That way, the true joy of rolling for stats reveals itself in giving in to randomness and making do with whatever gets put in your hand. It makes rolling for stats an "oracular" process as Matt Colville once put in a video, and it can allow you to play characters you never would've considered otherwise. Having the Fighter with 1 HP be the sole survivor in a grinder dungeon because the player played them smart is a kind of fun you can only have when rolling for stats (and HP) IMO.

But, this is absolutely not suitable for modern playstyles. People want to play capable characters whose character development is at least partially determined by them. They want to tell a specific story with a specific character, and they usually want that character to feel cool when it's their moment to shine. In order to have this in a group game, you absolutely need equitable (to use @Maxperson's terms) ability scores, otherwise the person who rolled 2 18s and nothing below a 12 is going to do everyone's job, while the guy with 5 Constitution and no score above 14 will underperform (in a significant way, given how bounded accuracy makes even a +1 significant in 5E) in an unfun way. I absolutely despise rolling for stats when I'm a player, because my luck is not superb, and it feels like the kind of character I want to play is handicapped for no other reason than "because shiny math rocks deciding your character's baseline capability in an unequitable way is fun!". If unequitable characters in a gritty, hard-to-survive setting was what I signed up for, absolutely fine. But if I'm supposed to be wedded to a character for the upcoming 20-30 sessions and you will make everyone's capabilities swing by rolling for stats, that makes no sense.

That said, I think some methods of dice rolling can be equitable. I've found shared rolling systems where every player rolls one score and everyone shares the same scores to be fun while keeping the excitement for rolling. Similarly, the 3-Up, 3-Down method presented by Jorphdan allows for variation in scores but mathematically ensures equitable results, so I think that's cool too. The stat draft presented earlier in the thread also seems like it would be fair. All in all, I think being equitable is really important in modern playstyles, so I usually just put standard array/point buy when I'm GMing, and insist on having some form equitable method when I'm a player.
 
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Laurefindel

Legend
It took me a significantly longer time to realize it wasn't needed.

It took pulling the whole game apart and doing inventory to realize I could just give the players floating bonuses, then do the work to make humans interesting without having the 'unique' ability to let you customize your character.
It's not needed for the game.

However, it is (was?) an element of the minigame of character creation where abilities (of various sorts) come in packages. Classes are packages of abilities. Races are packages of abilities. Ability score adjustments were part of those packages that weighed in the pros and cons of taking one package (race) over the others. I miss it now but I maybe I won't miss it for long, especially if backgrounds become more substantial packages in the future.

But for the game; it isn't required. No modifiers are for that matter but I do hope that, without going into exaggerated hyperboles, D&D remains mostly a menu to order from rather than an open buffet.
 
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Oofta

Legend
1. Inequality and unpredictability is fun for many of us. As is going out of the comfort zone.

2. Be assured my character does co tribute numerically. Very much so actually. I just had to work a bit harder for that.
You may find playing characters with vastly different inherent capabilities fun, I don't. That's fine, there is no one true way.

I do, however, object to the "a true role player doesn't care about stats" and the "use point buy if you only care about combat" that always seems to come up. I wouldn't want to play in a group where my PC had far better ability scores than everyone else any more than I want to play with ability scores significantly below.

We all play for different reasons. I would even be okay with rolling (and rolling poorly) for a short term game. I don't want to do that kind of inequity when we're likely going to be playing our PCs for a year or more.
 

R_J_K75

Legend
We roll 4d6 and drop the lowest...at the start of the campaign; in front of me when I'm the DM. Then as the campaign carries on and a player decides to or needs to make a new PC I LMAO when they show up with 19, 17, 16, 16, 15, 15 and tell me honestly thats what they rolled. Bulls**t.
 

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