loverdrive
Prophet of the profane (She/Her)
Well... No. If that was the case, all the roleplaying games (as in, not only tabletop ones) would evolve to have detailed rules on combat.Roleplaying games were developed so you could play a character in a living, fictitious world. The creators were a fan of fantasy fiction and violent action is pretty central to popular fantasy fiction. Combat was an important consideration because many people looking to play a fantasy fiction game would expect it, want it, and would be disappointed if the game didn't include it. There isn't detailed combat rules in ttrpg's because that is what wargames simulate, but because fans of the fiction being played would want it, demand it and expect it.
Forum roleplaying games (that are often played by people who never even heard of D&D) don't. In many cases fighting another character boils down to "agree who wins in PMs and then write it out" or "ask a moderator to resolve the dispute" and NPCs? You just decide whether your character wins or loses.
And then, if that was the case, games that don't have detailed combat systems would emerge from the TTRPG community, and, well, they did. "We don't do your stupid combat, we do REAL ROLEPLAYING" was the shtick of World of Darkness fans, and those got to the party pretty early on. Well, Vampire has a ridiculously detailed combat system, but everybody hates it and nobody wants to fight exactly to avoid ever using it.