WotC’s Ray Winninger has hinted on Twitter that we may be seeing something of the 2024 next edition of D&D soon — “you’ll get a first look at some of the new design work soon.”.
The curtain isn't particularly thick, though. there isn't much to obscure "the mechanics" in what happens each round. And that's only if the GM is making an effort to try and obscure them. "It uses it's reaction to puke acid on you" IS the mechanic.The difference is....the players aren't really seeing the mechanics. They don't see behind the curtain, they just have X monster that does Y thing, and they have to react to it. Also, players are used to the idea that monsters get all sort of weird crazy abilities (that the DM explains to them as they fight the monster), so adjusting monsters with new crazy abilities players have not seen isn't seen as "weird" as compared to changing how the fighter swings their sword.
My personal guess for this 2024 edition is less of a 5.5e and more a 5.1e....like polishing with sand paper rather than cutting with a saw.
From a player standpoint I'm really not expecting major changes. Some balance passes on feats and spells, maaaybe some adjustments to the least liked classes, maybe a little more rules clarification on the areas that often create the greatest amount of rules questions (like stealth). This will likely result from the results of the satisfaction surveys that went out, the areas that were rated on the bottom will get some sanding, but things that have general satisfaction will remain mostly untouched.
To me the biggest wildcard is on monster design. Since that is primarily experienced by DMs I think you have a bit more latitude there, as DMs are more rules focused and I think more open to changes than your wider and more casual player base. If there are going to be "big changes" I would expect to see them in monsters.
My theory is there is nothing wrong with the ranger and never has been. It's just a meme. It's possible there isn't even a ranger class to begin with.Hopefully, whatever they do to the Ranger will be viewed as a fix.
Ultimately the notion of spellcasting in dnd is a mechanic problem....that has a lot of complexities.the thing is it seems like it now today is cutting edge of spell casting systems for 22 years ago... it is the most dogmatic not updated part of the game.
having the warlock able to mage armor, speak with animals and detect magic at will while other casters (sorcerers are magic born but can't detect that well, druids are the nature people and can't speak with animals that well) shows the hang up of the vancian ssytem...
Counterpoint: Advantage/Disadvantage.WotC is actually disincentivized from making interesting mechanics, as they are likely to divide their player base.
What in Pelor’s name is a meat mage?counterpoint the mystic let me play a budget meat mage, and some other stuff thus I am still lacking what I want even if I was not burdened by the necrotic chassis that is the sorcerer.
the funny part is that monsters are more clear then some player facing abilities... look at the misty step debate on the front page as people read the rules and the fluff and try to make a ruleingThe curtain isn't particularly thick, though. there isn't much to obscure "the mechanics" in what happens each round. And that's only if the GM is making an effort to try and obscure them. "It uses it's reaction to puke acid on you" IS the mechanic.
Having now played out the Vecna scenario a few times on ENWORLD, I am starting to agree with you. Before I was pretty neutral on the changes of spells -> abilities, I got the appeal, and as a DM I had often felt overwhelmed by the big spell lists, so I could sympathize.If Monsters of the Multiverse is a preview of the changes to monsters I'm not a big fan but I'm sure there will be further evolution. I think we will see a power creep for races and classes based on what we've seen of Tasha's and MoM. Hopefully, whatever they do to the Ranger will be viewed as a fix.
Havent; they come out with a VTT is among their goals? Maybe when the new head of Wizards (Microsoft Development VP) and her executive VP (also software development) were hired?I think they are also not that big on owning their own VTT and such. I mean, it seems like a pretty great idea at first blush, but then you are cannibalizing your own book sales. 4e had some pretty decent online tools, but notice how they have steered clear of a lot of that with 5e. Nothing that would discourage people from paying for books makes sense to them, and its not hard to see why.
It’s very true. We know when we experience something whether we like it or not, but we’re usually very bad at figuring out why we liked or disliked it, or predicting whether or not we will like something we haven’t yet experienced.I'd put it down to partly the changing demographic from the pre-5e days, partly them rediscovering the hard truth that most people don't know what they actually want.