Casimir Liber
Adventurer
Yeah - 5ft wide and 6d6 is good, and agree on the ignite like the spell
(meant to reply yesterday but had my 2nd COVID booster and was
(meant to reply yesterday but had my 2nd COVID booster and was

Yeah - 5ft wide and 6d6 is good, and agree on the ignite like the spell
(meant to reply yesterday but had my 2nd COVID booster and was![]()
Ok how are you thinking of phrasing the breath weapon
Breath Weapon (Recharge 6). The gurgotch exhales a 20-foot-radius cloud of a noxious gas centered on a point within 20 feet The cloud spreads around corners. Gurgotches can center the gas cloud on themselves and are immune to its effects. Each creature within the cloud has its Dexterity score reduced by 1d6 and its Strength score reduced by 1d3 and must succeed at a DC 15 Constitution saving throw against poison or fall prone and become tetraplegic (see below) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending its tetraplegia on a success. If the neurotoxin reduces the target's Strength or Dexterity to 0 it is paralysed as long as their Strength and Dexterity scores are reduced. Finishing a long rest or receiving a greater restoration spell ends the reduction, a short rest or lesser restoration removes 1 point of Strength reduction and 1 point of Dexterity reduction.
Breath Weapon (Recharge 6). The gurgohemoth exhales a 40-foot-radius cloud of toxic gas centered on a point within 40 feet. The cloud spreads around corners. Gurgohemoths and gurgotches are immune to this attack, so a gurgohemoth can safely center the gas cloud on itself. Each creature within the cloud must make a DC 22 Constitution saving throw. On a failed roll they take 39 (6d12) poison damage and are poisoned for 1 minute, on a successful one they take half as much damage and are not poisoned. Poisoned targets can repeat the saving throw at the end of each of their turns, ending the poisoned condition with a success.
Gurgotch corrected and at here
happy with 39 (6d12) damage and 40 radius. I'm not following the logic of EITHER up or down for recharge. is '6' just a bit uncommon so predictiable to keep rolling "not 6"? - if so let's make it 5-6 on recharge...?
Breath Weapon (Recharge 6). The gurgohemoth exhales a 40-foot-radius cloud of toxic gas centered on a point within 40 feet. The cloud spreads around corners. Gurgohemoths and gurgotches are immune to this attack, so a gurgohemoth can safely center the gas cloud on itself. Each creature within the cloud must make a DC 22 Constitution saving throw. On a failed roll they take 39 (6d12) poison damage and are poisoned for 1 minute, on a successful one they take half as much damage and are not poisoned. Poisoned targets can repeat the saving throw at the end of each of their turns, ending the poisoned condition with a success.
fair point (on 6 only) and yes