DND_Reborn
The High Aldwin
Care to expound on possible issues you think this would cause? Frankly, I don't see any.it would just cause just as many if not more issues that it would solve.
Care to expound on possible issues you think this would cause? Frankly, I don't see any.it would just cause just as many if not more issues that it would solve.
There are a lot of spells with "intentionally overtuned" effects. It would probably work well in a lot of cases but I expect there is going to be at a bunch of "oops lets fix that", then there's the warlock taking a short rest every fight going nova with their upcasted pact slots.Care to expound on possible issues you think this would cause? Frankly, I don't see any.
The various hold spells, perhaps?Since it only works on spells that can be upcast any way, I can't think of any that this rule would make me regret my life decisions!
Not IMO.The various hold spells, perhaps?
They've already been nerfed extensively compared to AD&D, they hardly need more nerfing.Casters do not need to be made more quadratic. If anything, they need to be made less quadratic.
Yep, that is the idea.it'll make those lower level spell slots a bit better at higher levels.
I'm in agreement that 5e casters have taken a lot of nerfs that combine into something more than the sum of their parts that very much need correcting as noted in post #17. I'd look for unexpected results with these:I can see the warlock possibly being an issue, but not likely. Their default slots stop at 5th, which could eventually be used as 7th, but I don't know if this would work for mystic arcanum--I'd have to double check the feature.
As for the spells with such effects or issues, instead of generalizations, do you have any specific examples you can think of?
No rush. I understand if you're busy so don't have time to look for examples now, but when you have time it would be interesting.
Getting an extra target or two, adding a dice or two of extra damage, etc. I don't see as being a big problem.