EzekielRaiden
Follower of the Way
Er...okay. Except for the fact that their spells scale up in damage and their slots scale up in damage and their cantrips scale and they can upcast old spells...I don't think you can make them much less quadratic than cantrips only.![]()
Yes, they're a hell of a lot LESS quadratic than they were in 3e. That doesn't mean they aren't still quadratic. The Battle Master has a fixed set of maneuvers which only grow linearly in power (and which they will choose the best options from right away, meaning each additional maneuver gained is of diminishing marginal utility.) Spellcasters don't just get more spells, they also get better spells.
Sorry, just don't agree on any of that. Casters already do excellent damage if that's what they choose to focus on, especially due to the 5MWD problems in 5e. The quadratic is still there. It's just less than it was before, because before it was completely ridiculous such that even 5e's designers, as enamored as they were with 3e ways of doing things, couldn't justify it.5e doesn't really have any quadratic spellcasters. Cantrips are so weak that if they didn't scale you'd be taking away most of the caster's damage, since 5e is a resource drain edition and casters would be forced to burn through all of their spells in a few fights. That would make them nearly useless for most of the fights in the adventuring day. Since cantrips are the only spells that I can think of that scale with level, quadratic spellcasting is gone.
It totally does. They're just more slowly quadratic. They gain both more slots (scaling linearly) AND more powerful slots (scaling linearly). If you have two different linear scaling methods that amplify one another, you have quadratic scaling. That's literally what "quadratic" means--that you have two different values, both based off the character's level, that multiply their bonuses together. Having more spell slots, which also have amplified effects, is explicitly that, because you now have more slots which also automatically do more stuff.What @DND_Reborn is proposing doesn't create truly quadratic spellcasters in any case. The scaling wouldn't be per level like it was in 1e-3e and caused the issues. It's much more limited and while it's an increase, isn't nearly large enough to bring back "quadratic."
And it absolutely would be per level. It's just "per level/5" (more or less) rather than "per level" flat. That's still a number which scales based off level. Like, let's rephrase this rule a different way. This makes a level-based (because tiers are based on levels) rule that effectively gives Wizards four pseudo-2nd-level slots, three pseudo-3rd-level slots, and two actual 3rd level slots. At 11th level, it gives them four pseudo-3rd-level slots, six pseudo-4th-level slots, two pseudo-6th-level slots, and one actual 6th-level slot. In other words, this is literally giving spellcasters three times as many effectively-6th-level spells than they could ever cast in a single day, and WAY more powerful hits for their 1st-level spells.
And all of this is before factoring in Arcane Recovery! With these rules, Arcane Recovery (or Natural Recovery for Land Druids) allows a Tier 4 Wizard to recover multiple effectively-6h-level spells a day, every day, with just a single short rest.
That is objectively an ENORMOUS power increase, one that grows substantially with level.