OB1
Jedi Master
I see what you are getting at, but personally, I like the strategic element that this implementation of bounded accuracy provides at higher levels on both offense and defense. PCs need to account for their weaknesses at higher levels, with plans in place to cover those weaknesses when fighting enemies that can exploit them. The same is true for PCs with much lower HP totals at high levels, who can be taken down in one shot. Having counterspell and dispel magic can be just as important to protecting your fighter as having cure wounds and heal is for protecting your wizard.
That said, I do have a house rule that PCs can take the Resilient feat as many times as they wish, as I see no issue with allowing players who choose to get better in saves at ASI levels to do so.
That said, I do have a house rule that PCs can take the Resilient feat as many times as they wish, as I see no issue with allowing players who choose to get better in saves at ASI levels to do so.