Terminology aside, I think one of the key issues is that it tends to impact martial/non-magic characters more than magic-using characters because spells are one of the key ways to avoid it. I think the game would be well served if it had a section on alternate ways to acheive the results of certain spells, for example:
If the PCs don't have access to plane shift, they can find a portal to their destination if they succeed on the following skill challenge/series of ability checks (...)
If the PCs don't have access to remove curse, as part of a long rest, a character with with proficiency in Arcana or Religion and a base proficiency bonus of at least +3 can remove another character's attunement to a cursed magic item.
If the PCs don't have access to greater restoration, as part of a long rest, a character with proficiency in Medicine or herbalism kits and a base proficiency bonus of at least +4 can create a salve to remove petrification using 100 gp of diamond dust.
And so on.