Hmm... "genuine freeform"? I think the FKR folk feel their freeform is genuine. I'm not really FKR, but I "GM" freeform. I think my freeform is genuine. I've never encountered identical role / identical authority freeform.
When someone speaks of "freeform" roleplay, I think of the freeform
Dragonriders of Pern RP I used to do when I was in middle school/high school. Where it was all text, and the site moderators only had power in the sense that they adjudicated uncouth behavior and set up the semi-contest-like bonding events. There were no
mechanics to play--it was totally, exclusively "the fiction" as Dungeon World would put it.
I genuinely, truly
do not understand FKR, so yeah, that's probably going to be a stumbling block.
I guess we see this in a worlds-apart way
Well, when you call something "freeform" but it actually has
mechanics, yeah, I'm going to get very confused. How can it be
free of form (or free
in form) if there actually
is an invisible rulebook? Especially one you literally aren't
allowed to know, because the whole point with FKR (as I have been given to understand) is that they binned any visible rulebook that
might exist, and went full-bore for "the rules are whatever the DM says they are, whenever they say it."
Yeah, that poster's notion of what "genuine free-form" is doesn't mesh at all with my experiences of free-form.
See above. I take the term "freeform" rather more
seriously than most people, apparently. If it has actual rules that need adjudication, it's not "freeform." It may certainly be rules-light, or those rules may be (trying for charitable phrasing) adjudicated only at DM
discretion, but it is not free of/in form.
And FKR isn't always free-form. FKR games absolutely can and often do have rules, though they're typically minimalistic rules. They most often defer to the genre and setting that the game is set in. And FKR most definitely has a referee with authority. That's the basis of the style of play.
Which, as I said above, is the problem: an inherently unequal distribution of power
and invisible rules that cannot be referenced
other than going through that authority
and zero responsibility that can be expected of that authority because the invisible rules are only what that authority decides they are at any given moment, nothing more, nothing less.
Inherently unequal distributions of power alone would not be a problem. Invisible rules alone would not be a problem. Zero responsibility is perhaps iffy in concept, but I hesitate to say that it
alone would be a problem. When you pair all three together, however, you get exactly the problems I spoke of earlier. There
are rules, but they have only the consistency the anti-axiomatic human mind can give them; they cannot be seen or heard without petitioning their arbiter to reveal them; and there is no recourse
other than going through that authority, whose consistency is only as reliable as human beings.
How do you define “mother may I” in reference to D&D 5e?
You don’t! It’s a pejorative phrase that assumes a hostile and adversarial DM.
If you need a rule system that protects you from the DM then get a new DM… because rules will never be enough.
Not surprised to see this particular retort again. Disappointed, to be sure, but not surprised.
You are, of course, correct, but the point is irrelevant. Clearly, rules
do matter, or else systems would never be published. Certainly, we
wouldn't be seeing "One D&D" if design quality didn't matter in any degree.
Good rules help make good DMs
better. Crappy rules encourage or even empower crappy DMs. Mediocre rules can end up going either way--and I would certainly say that "no rules but what the DM says, no matter what the DM has previously said" would be in the "mediocre" category. This means that, yes, it is in fact possible for good rules to
help against these problems--likewise, for good rules to help against problems with players. Nothing whatever can be an utterly impregnable defense against bad-faith behavior, but we can use tools that help. Rules can
help us manage bad-faith behavior, call it out, isolate it, and address it. That's why we live in a nation of laws. Laws don't
prevent bad behavior, but they give us a tool for addressing it, at least in part.