As a 5e player, it comes up in two places
1. understanding relations of space when using theater of the mind
- it's difficult to describe a space, individuals within that space, and their various movements. The fact that so many abilities refer to precise distances does not help. So you get into a situation where the dm has a very clear map of what's going on, but from a player perspective you just keep asking "can I do x" based on your (incorrect) understanding of what the rooms looks like and where people are. Same, to a lesser extent, of exploring a location without a vtt.
2. the ambiguity of what a skill check is
- it's not written this way, but I feel it's natural to interpret the die roll on a skill check not just as success/failure, but the quality of success/failure, even if that's just narrative. In addition, I think it's easy for a dm to call for a check without actually setting a hard dc in their own mind, or even considering what a success might look like. So there's sometimes a gap between rolling really high and yet getting a mediocre result.
try this:
1. understanding relations of space when using theater of the mind
- it's difficult to describe a space, individuals within that space, and their various movements. The fact that so many abilities refer to precise distances does not help. So you get into a situation where the dm has a very clear map of what's going on, but from a player perspective you just keep asking "can I do x" based on your (incorrect) understanding of what the rooms looks like and where people are. Same, to a lesser extent, of exploring a location without a vtt.
2. the ambiguity of what a skill check is
- it's not written this way, but I feel it's natural to interpret the die roll on a skill check not just as success/failure, but the quality of success/failure, even if that's just narrative. In addition, I think it's easy for a dm to call for a check without actually setting a hard dc in their own mind, or even considering what a success might look like. So there's sometimes a gap between rolling really high and yet getting a mediocre result.
in the middle somewhere is ‘I’d love if we might actually run into some undead so i can use my priest’s turn undead or the plot would go to my ranger’s favoured terrain’
try this:

Stars and Wishes
words and doodles by Lu Quade, Keeper of the Cloak of Logan Stormbreaker We all want to run better games - and the best way to run better games....is to ask! To share what we are loving, what we want...
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