Take this example of 3.x & 5e where a player wants to swing from the chandelier* while throwing a 5 pound bag of flour to help detect invisible baddies. That right there has the player using their character to do two things (A:swing from the chandelier & B:use the flower). in 5e you can perform A by:Okay.
Where does the disparity in authority come from if not the rules? It's the rules of the game that define these relationships.
That's certainly not how the phrase "mother may I" is used given posters in this thread freely admit it's meant to be derogatory and insulting.
Any specific examples in mind?
- ask the gm if you can
- ask the GM what mechanic to use knowing it's probably an on the spot invented one
- Do whatever they said to do if they say you can
- You only have one free object interaction & you are interacting with the flour+the chandelier so ask the GM how or if you can square that circle
- assuming that you can ask the GM to invent a mechanic to handle how or if the resulting cloud impacts the invisible creatures below.
Having crunchy rules structures & frameworks empowers the GM, tossing that void of structure & framework to the gm clogs the pipes just from the mundane stuff before even getting to edge cases & one offs.
* edit: plus a third possible object interaction taking the flour from the backpack, in 3.x taking an object from a pack was covered by the fact that it provoked an AoO while in 5e your hand is holding a quantum item consisting of everything in your pack unless you want an empty hand
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