Your rhetoric on this is way over the top and doing your case no favours. I mean, sure if WoTC is approaching with all the incompetence you are suggesting then ok it will be a disaster but you have no more insider knowledge than the rest of us, do you?
You're assuming it's even is in active development! Which is a hell of an assumption!
Why?
I don't think there's any reason to believe that. I strongly suspect, based on the information we have, it's actually in pre-production, the phase before active development. Software and games often spend months or even years in pre-production.
Again why? clearly they have been planning the rest of it for some years so why not the VTT.
Unreal Engine 5 has only been available since April 5th. So, at most, assuming they hit the ground running, with experienced Unreal developers (which I haven't seen any evidence they have, though I obviously can't prove they don't), they've been developing since then, which is what, 3 months?
So, this does not need Unreal engine, not right now. The graphic quality is not what will cause this application to live or die. If the models are pretty, for sufficient value of pretty and the terrain is not too shabby, it will do. You do not need, animation or dynamic lightning or shadowing (in the gaming sense, not VTT sense). The VTT will live or die on the efficiency of networking code and the ease of creation of maps. Which the main source of my scepticism.
In my opinion a VTT needs ease of setting up maps, some fog of war (optional) and ideally some good campaign management tools and most of all. Seamless networking, glitching in the networking, desynchronization, failure to connect with the DM will all kill a VTT irrespective of all other bell and whistles.
If this project fails it will be because the 3 terrain management is too much work for the DMs. Pre-fabbed APs are all very well but you have to support the home brewer and the campaign that goes off piste.
However, that said I am pretty sure everything is deliverable expect, possibly the map making and tile management.
That would assume pre-production happened much earlier. But that's undermined, pretty harshly, by the messaging they've put out. Specifically, as of the CGI bullshot trailer they released a few days ago, they were still talking about the business model and how exactly the VTT will work speculatively, rather than factually.
That suggests the basic design is not finished. That suggests they're in pre-production. Which would make sense, because of the timing of everything involved. They only just bought Beyond on the 13th of April. So that actually pushes the timeline along - they couldn't realistically have started development before that, and more realistically, they'd take time to look at the Beyond database, to see what the Beyond people had achieved with their attempt at a VTT (which seems, like all Beyond projects, to have gone exactly nowhere, I admit), and so on. So probably we're into June before they've even finished looking at that and onboarding Beyond people and so on.
So I think it's most likely they haven't even started actual development. They're doing pre-production stuff and trying to work out their business model - that'll have a huuuuuuuuuuge impact on how they design the VTT.
That is pure speculation.
Which makes the belief that they'll have this ready by 2024 even more wild.
Not for final release, there I agree, at best we will see Early Access/Beta but that should be doable.
People won't mind if it's December 31 2024, people are used to that. But the odds of it even being in a playable, non-alpha form by any point in 2024? Very low (unless they do a 2D and no-business-model version). It would be truly shocking if they managed that, given they're using the UE5 engine, and don't seem to have an experienced dev studio working on the product.
Will there be a beta in 2024, I do not know but your speculation about the dev team is exactly that. Speculation, you do not know and neither do I. WoTC/Hasbro has the resources to hire such a team but even with the best will in the world software is a tricky business.
What I do expect is that WoTC will stick with it, irrespective of what happens in 2024. And it will never be a 2d VTT.
I think that once D&DBeyond became workable and 5e successful beyond expectations they have been eying the opportunity to resurrect Gleemax. I also think that they are looking at developments in VR/AR and thinking beyond 2024 when the tech will be cheap and good enough for retail consumers and betting that this is where online VTT play is going. Hence the 3d VTT.