D&D 5E Are Wizards really all that?

Yeah, you're right.

The class that can fly, read minds, walk through walls, and shoot energy blasts is nothing like Vision.
And the martials are nothing like hawkeye in power level when compared to the "Vision" of D&D.
And the class that can do none of those things, but runs around shooting and hitting things is nothing like Hawkeye.
Nope. More like one of the powerful heroes of Marvel that can't fly. Say Spiderman(without webslinging) or She Hulk
 

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And the martials are nothing like hawkeye in power level when compared to the "Vision" of D&D.

Nope. More like one of the powerful heroes of Marvel that can't fly. Say Spiderman(without webslinging) or She Hulk
I'd be really happy if fighters were like Spiderman or She Hulk. High level fighters can't even accomplish feats on the same level as real world Olympic athletes.

Spiderman and She Hulk both possess superhuman strength. In other words, far surpassing an Olympic athlete.
 

I just don't see a stark difference in any game I've ever played. No one feels left out. If the wizard does something cool, people cheer. Just like when the fighter, rogue, warlock or cleric does something cool. No one character or class stands out more than others on a regular basis.

What actually happens in games matters more than theory or spreadsheet comparisons to me. I couldn't have said that about 3.x.
Glad it hasn't been a problem for you. Wish it hadn't been a problem for my newbie player who retired a great ranger character so that he could play a druid.
 

Overlooked by the DM more like it. There's nothing rational about a country or city allowing mind control magic to be used on its citizens, law enforcement and nobility.

no more than it is rational for the U.S. to build a complete replica of it's internet Data Hoovering center so that Britain can legally spy on the US and the US can legally spy on Britains. (oh wait they did do that) Power all by itself is enough reason for something like that.
 


I'd be really happy if fighters were like Spiderman or She Hulk. High level fighters can't even accomplish feats on the same level as real world Olympic athletes.

Spiderman and She Hulk both possess superhuman strength. In other words, far surpassing an Olympic athlete.
So this hero metaphor literal. It's about relative power. Fighters and wizards dish out relatively equal damage, even if the wizard can fly and do funky things. Fighters need some extra exploration and social help, though. The disparity is She Hulk vs. Vision. She-Hulk can jump, is hard to hurt and is strong. Vision can fly, has lasers, can phase through things, is hard to hurt and I think a few other things, but despite that is still on the roughly same power level as She Hulk. Just like fighters and wizards.
 


I just don't see a stark difference in any game I've ever played. No one feels left out. If the wizard does something cool, people cheer. Just like when the fighter, rogue, warlock or cleric does something cool. No one character or class stands out more than others on a regular basis.

What actually happens in games matters more than theory or spreadsheet comparisons to me. I couldn't have said that about 3.x.
Yeah. In actual game play the wizard helps out where needed and fills areas where the party is weak. That and combat take all of his slots.
 

While there is no rule that refrain people to start playing at level 20.
4e had something for shadar-kai at level 1, to move thru solid objects. No problem.

Gamewise, there is little difference between phasing thru a wall and kicking a door.

Besides, there are trivial ways to block such "plot breaking" effects as divination, flying, phasing, and so on.

Make low-level spells like Protection from Planar (Evil and Good) able to routinely screen a room from divination, planar travel, ethereal phasing, etcetera. If cast every day for a year, the defensive effect becomes permanent.

Create an equipment akin holy water called "holy salt". Anyone, whether Wizard or Fighter or Rogue, can pour the salt in a circle to block planar penetration, or line the walls of a room.

And so on.

Make these tools available so the DM has a normal trivial way to protect the content of certain rooms, in order to surprise the players.

Make these tools available, so the players can have characters that can do cool stuff, like phasing thru walls and flying! Characters should do this stuff.

If for some reason the DM needs to safeguard something, there is a normal way to do it.
 

4e had something for shadar-kai at level 1, to move thru solid objects. No problem.

Gamewise, there is little difference between phasing and kicking a door.
I disagree. Phasing is virtually guaranteed to work. Kicking down a reinforced steel door? Not so much. It's a rather large difference. Same applies to wizard locked.

How often could they phase like that? If it was at will, that's waaaaaay too strong for a level 1 PC.
 

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