GMforPowergamers
Legend
I don't know if you have been following some of my examples... but we have people arguing definitions of words as being 1st definition not 2nd definition to 'prove' they are ones reading it right... and then the argument comes up weather 1 rule is an exception or the default, and if the OTHER rule is then the exception or defaultTo be clear, I was referring to demonstrable misinterpretations, etc. Cases where people claim the rules say X, but when you check the rules it does not say X, and in reality X is a common misrepresentation of the rules made by haters of a particular ruleset.
except in those threads people have line for line quotes from PHB and DMG to 'prove' those skills can't be used and shouldnt even be there.An opinion on whether or not there should be social skills is not something that can really be informed by demonstrable misunderstandings, since it's very much a matter of preference.
lets take skill checks then.So it's not an example of what I'm talking about.
If my player tells me "Can I make a stealth check" and I understand what they mean in context (or "can I make an arcana check" or "Can I make a perception check") but at least 3 different posters constantly in skill check threads quote and quote saying that is not the right way and they can prove it... When I explain that you CAN be specific (as much or as little as you want as long as it relays intent) I have 1 of those poster actually tell me I am not only not following the rules, not only am I using older edition to influence (both I disagree with to begin with) BUT i am railroading my players and showing my OWN bias by letting them say anything as long as I understand it...the word cheating has been thrown my way here on enworld more then once over this... and again, those posters (I hope they are not just trolls) believe they have read the rules, understand the rules, and I am not reading the rules, not understanding the rules and in some cases cheating. I mean while give example after example of why I don't want to force my players to use the words they do.