I'd agree that the 6-8 encounter standard is the fault of buffs to the full casters.That's my point. It's not the fault of the Wizard class. The cause of the problem lies elsewhere.
I'd agree that the 6-8 encounter standard is the fault of buffs to the full casters.That's my point. It's not the fault of the Wizard class. The cause of the problem lies elsewhere.
What about new DMs? Are they well equipped to deal with what you call 'shenanigans'? Should the game support 'shenanigans' at all?
I played a level 5-6 Shepperd Druid and grew bored because of how easy it got after a while... I think it's just a problem with the expected encounter structure and the nature of spell casters in DnD.
I blame the rest structure.
Martials just plain aren't allowed to do cool things while the wizard gets a literal catalogue of cool things to do.
"I attack. I attack. I attack."Other than beat a T-rex or Balor to death with my fists, or literally fall into a volcano or from a 20 storey building and survive.
Those are pretty cool things.
"I attack. I attack. I attack."
"I passively subtract some numbers and they don't become 0"
Thrilling.
I think it is neither.The question is this setup deliberately and purposely crafted to be this way or an accident of the community preferences blowing it up.
And those who don't don't count?It is to a lot of players.
A significant number of people who play this game just want to roll dice and deal big damage and smack things hard. They dont want spells or complexity or resource management of slots and stuff.
Let's see...I bet you even have one at your table. Most do.
Use a rest variant.
As much as I know I will regret this. How do you enforce how many short tests can be taken?
Doom clocks, environmental constraints, reactive bad guys.
Occasionally telling off the players for attempting to game the rest mechanic, with a firm but gentle 'No'.
My players know not to try and game the system at my table though so the latter is rare.
I'd rather they design the game to better reflect how people actually play rather than every encounter day being like a month of sessions to get through.
Several people have already granted that if the DM is both (a) enforcing well-known, albeit almost universally disliked, rules of the game, and (b) actively antagonistic to spellcasters, then things will generally not be favorable to spellcasters anymore.Many that have this problem of 'Wizards are God' have it because they get 5 minute work days, often by DMs that dont know better, prefer single encounter days, or know how to DM high level play.
Im not one of those DM's.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.