FrogReaver
The most respectful and polite poster ever
Thank you. A quick response to your concerns above. I think @clearstream has proposed a theory which held that system elements would impact the ‘likleyhood’ of MMI (as well as certain aspects of the player). I agree with his theory and think it’s the biggest development in this thread as of yet.Alright. Are you then willing to abandon the line of argument I chose the analogy against, namely, the whole "it's not guaranteed" thing?
Because that absolutely is a huge sticking point for me. It is extremely frustrating to be met, at every turn, with the statement that "well because it isn't 100% guaranteed to happen, it MUST be due to other factors, with constitutive elements playing either no part whatsoever, or at least so little a part as to be completely negligible, and this we can completely ignore them and focus on the participants alone."
Because yes, I grant that it isn't 100% guaranteed to happen. The fact that it is not 100% guaranteed does not mean that the structures themselves can be treated as completely negligible. I have used analogies because they demonstrate real examples where it is true that a certain undesirable outcome is not 100% guaranteed, and yet we all recognize that there are constitutive elements (rather than purely user characteristics) which contribute risk, sometimes a lot of risk, to that outcome occurring. If we can accept that "well it isn't 100% guaranteed not to happen" is not a tenable response to the kinds of criticism I am bringing, then I will gladly retract the analogy and never use it again.
Regardless, I apologize for causing offense.
I think you may already have what you desire.