DND_Reborn
The High Aldwin
I'm not surprised to see two clusters for, more or less, a bimodal distribution. I haven't done the analysis yet to see if this is actually bimodal or not, however.The psychology of this has been studied for games. ~65% success rate is the sweet spot for enjoyment. Not a nigh "sure thing" that sometime fails leaving a bad taste, but also not consistent and regular failures.
Anyway, we have one group who averages the 35ish% (myself included) and the second group averaging 65ish%.
I find 65% much too high. It makes things that should be a challenging routine--which makes it predictable and boring IMO. It is one of the reasons I dislike combat in 5E. Even at lower levels you hit 60+% of the time--it ceases to be special at all and people don't actually get "excited" when they hit.
I imagine those voting in the upper group probably feel the opposite.