CleverNickName
Limit Break Dancing (He/They)
This discussion is starting to travel down some familiar roads...
Are you saying that we as discussion participants lack agency? That we will face the ogre no matter what arguments we make???This discussion is starting to travel down some familiar roads...
The completeness of a set of rules is not a matter of opinion. Either it is complete or it is incomplete, and whichever the case may be, it is the case no matter what anyone’s opinion may be.
Nope. (What?)Are you saying that we as discussion participants lack agency? That we will face the ogre no matter what arguments we make???
Correct.Ok, sure. But that may instead be indicative that 5E as written requires a lot of tweaking to make it play the way you want, where 1E and 2E didn't.
Sure. 1E initiative was overly complex and IME very few people actually really understood how it worked. Most had "approximate" systems for initiative which mirrored 1E's, but wasn't "quite the same".But, for example, the 1E initiative system as written is just straight-up busted and incomplete. ADDICT is adequate evidence of that. You literally have to truncate, patch, or entirely replace it just to play the game. OD&D as published literally has no initiative system.
I think that is because you are failing to realize that every "ruling not rule" is really a house-rule, even if not written down.That is a truly massive amount of houserules for a game for which most people I have played with, watched/listened to play, and talked to about the game, would have maybe 3 houserules total.
(see my response just above your quote)Whereas I have less than a single page. Same with most games I play. I can't imagine playing a game that had 150 pages of modifications or how anyone would keep track of everything.
I'm glad it works for you but you have exponentially more house rules than anyone I've ever encountered in real life.
Well, the current breakdown is roughly:Which doesn't make what @DND_Reborn wrong if it works for them, but if I added up all the house rules I've ever seen anyone use I doubt I'd come up with 15 pages, much less 150.
Oh, I know it was intentional. I just wish they hadn't made it "quite" so open. I don't want GURPS or anything that in-depth, but a bit deeper into rules and systems would have made the game better of a lot of other players IME.This really was intentional, but probably not quite to the extent it became. The goal of 5E (D&D Next) was to create a game with the broadest appeal possible. To do this, it required a solid chassis that can be tweaked and modded by each DM/group to fit their preferred style, since there were serious edition wars over different styles of play. During the playtest, the divides deepened, so much so they had to shut down the D&D Forums. This meant that to appease all sides, they had to keep the base rules as generic as possible, believing that each side would adjust to play their preferred style (not realizing the deep desire of RAW had settled into most players). Unfortunately, this left a lot of gaps, since to clarify them would offend one group or another, potentially driving away customers.
Yep, but what people often don't consider is "rulings, not rules" are, in fact, house-rules.With an escape valve as huge as "rulings, not rules", 5e is definltely playable "RAW".
Well, it has been nearly three decades, but pretty easily:How far can you B/X character jump?
Can my elf swim?
Believe me, I have been looking!Yeah for sure.
Me, I’d just rewrite the system or find a different system, at that point.
I would ask what I'm paying him for with his game, but then after ruminating on the whole interview... I never intend to.Hmm, that's an interesting comparison. If I were to sum up Wanderhome with a pithy phrase, I would say it's "play vibes not rules." There are sort of these prompts that take you through the game text, but very little structure, and basically no mechanics. I would also agree with the author in terms of the relation of game text to game play (this isn't from an actual interview; he's "interviewing" himself):
No, the rules aren’t to your taste, because answers to such questions aren’t directly and explicitly laid out in detailed mechanical language.The rules are incomplete because such commonly asked questions pop up.
I understand quite well that you see it that way.I think that is because you are failing to realize that every "ruling not rule" is really a house-rule, even if not written down.![]()
Which is an entirely optional excercise that isn’t needed to run the game, and most groups don’t do.Our Mod is so large because as well as changing a lot of things, we are also writing down all those rulings so they are rules.
CR.I would wager that most new DMs don’t struggle with much of 5e in general, tbh.