The "I Didn't Comment in Another Thread" Thread

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Fun Fact: These were two distinct genres that only got put together for Billboard chart convenience. The same is true of "Rhythm and Blues," the former of which were just called "Race Records."

Tough decision on the reaction, but I appreciate trivia even when it sucks.
 

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Um... yeah. That... doesn't have anything to do with the point I was making

But it does.

Let us say the question before us is, "Are strawberries a good fruit?"

Someone says, "Well, when I was a kid, my jerk brother smashed my face into a bucket of half-rotten strawberries, and from that experience now I cannot so much as smell them without vomiting. Strawberries suck."

It would be valid to say that person's dislike of strawberries really isn't about the strawberries per se, it is about a traumatic event in their past, and isn't really relevant to the discussion of strawberries qua strawberries.

When the relevance of your position is based in how mad you were and how you "haven't gotten over it" that's not about the game mechanics themselves, but about your emotional processing of the change.

As in, game designers shouldn't base their decisions on how some people got mad years ago, and never stopped. They should make decisions based on how mechanics operate.

...which is that what seems "irrelevant" to one person can be "very relevant" to another person, and so one shouldn't go about declaring somebody else's reason for disliking a system "irrelevant".

I will agree that there's no accounting for taste, in the original Shakespearean sense. However, there are reasons for disliking a thing that are not relevant to a general discussion of the thing. Some reasons are relevant to a discussion about the person, rather than a discussion of the game in a broader context.
 

When the relevance of your position is based in how mad you were and how you "haven't gotten over it" that's not about the game mechanics themselves, but about your emotional processing of the change.

As in, game designers shouldn't base their decisions on how some people got mad years ago, and never stopped. They should make decisions based on how mechanics operate.
Not considering the preferences or emotional attachment (or detachment?) would potentially ignore the marketability of the product. While some emotional baggage may be impossible to factor, ignoring all of it is recipe for disaster. Just ask Roberto Goizueta.
 
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But it does.

Let us say the question before us is, "Are strawberries a good fruit?"

Someone says, "Well, when I was a kid, my jerk brother smashed my face into a bucket of half-rotten strawberries, and from that experience now I cannot so much as smell them without vomiting. Strawberries suck."

It would be valid to say that person's dislike of strawberries really isn't about the strawberries per se, it is about a traumatic event in their past, and isn't really relevant to the discussion of strawberries qua strawberries.

When the relevance of your position is based in how mad you were and how you "haven't gotten over it" that's not about the game mechanics themselves, but about your emotional processing of the change.
....That line was a joke. That was me using hyperbole for the sake of levity. Lol I play 5e all the time, the lack of a Profession skill isn't keeping from playing or enjoying a game.

You're proving my point, however, by being so incredibly dismissive. I wasn't upset about 4e pruning its skill list because Rob Heinsoo personally threw my textbooks in the mud and stole my lunch money, which seems to be exactly what you're implying. I can and will, however, complain about them "dropping Profession as a skill" as part of a larger design philosophy shift away being able to spend character development resources on so-called "ribbons" that place greater value in my ability to express myself through my character, instead winnowing the game's focus down significantly. What seems so irrelevant to you that you would compare it to something so wildly off-base was actually an incredibly significant, system-specific reason as to why I eventually ended up bouncing off of the game.

Which is why when people act like these kinds of arguments are so "irrelevant" or "objectively false" that they are almost certainly evidence of bad acting and trolling, it tends to stick in my craw a bit.

And I say that as someone who originally cut their teeth on these forums as a died-in-the-wool 4venger.
 


Yeah, I don't know. As a Chicago area man myself I don't honestly see the appeal and why we have so many here. I also don't understand why people from Massachusetts love it so much. Their donuts are overpriced and honestly worse than gas station donuts, their coffee is whatever and their hot food is microwaved trash.

AcquiredTaste.jpg



Honestly, it's nostalgia, mostly. Back in the '80's Dunkin Donuts actually used to be a passable donut chain, and it's what New Englanders grew up on.



For example, Eberron has a certain...vibe to it. And we just wrapped up a two-year campaign in Eberron. Every now and then, someone at the table* would smirk and say something about "this is just like Final Fantasy," and I would shrug and say "Yeah, it kinda is. Is that a problem?"

Eberron is nothing like Final Fantasy - not even the Monkey Grip feat and associated other cheese let me wield a sword literally twice the size of the character.... :p
 

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Eberron is nothing like Final Fantasy - not even the Monkey Grip feat and associated other cheese let me wield a sword literally twice the size of the character....
Sure it does. Every time you describe your action, just add some flavor.

Instead of saying "I swing my greatsword at the ogre," say "I swing my comically-oversized greatsword, the one that is twice the size of my character, at the ogre" instead. Done.
 


Not considering the preferences or emotional attachment (or detachment?) would potentially ignore the marketability of the product.

Nobody but you is talking about ignoring all emotional attachment. So, I find this to be a bit of a non sequitur.
 

Nobody but you is talking about ignoring all emotional attachment. So, I find this to be a bit of a non sequitur.

I stopped reading our local paper as much on my tablet when it stopped carrying Wiley Miller's strip. It just wasn't the same. But I never seem to remember to go pull the strip up on GoComics or whatnot though. :.-(
 
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