D&D (2024) (+)One Big Thing I Would Change


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That’s the 3.x rule, IIRC?
Yep, modifiers of the same type don't stack... except for dodge/circumstance/armor bonuses, which do, because why be consistent, and then people start inventing new categories for their super-special new spells like profane...

EDIT: Pathfinder2 reduced the categories down to Status/Circumstance/Item, where only the highest positive and biggest negative modifer from each category applies. But then they still have untyped penalties, which all stack individually, making this whole categorization just... a lot of +1-2+1+1 that just feels like busywork.
 
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doctorbadwolf

Heretic of The Seventh Circle
I’d make it so every spell (and class ability) with status conditions attached has hp thresholds, like the sleep spell does.
I would also make it so, if the target fails its save but has too many hit points to be affected, some kind of reduced, minor effect is applied instead.

With a system like this in place, we could probably get rid of the immersion breaking (but currently necessary) legendary resistance.

Might as well link my thread on the matter
Oh man that’s a heck of a thing. As a DM who loves LR and has never seen any immersion issue with it, it’s not for me, but it’s an impressive work.
 

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