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D&D (2024) One D&D Expert Classes Playtest Document Is Live

The One D&D Expert Class playest document is now available to download. You can access it by signing into your D&D Beyond account at the link below. It contains three classes -- bard, rogue, and ranger, along with three associated subclasses (College of Lore, Thief, and Hunter), plus a number of feats. https://www.dndbeyond.com/sources/one-dnd

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The One D&D Expert Class playest document is now available to download. You can access it by signing into your D&D Beyond account at the link below. It contains three classes -- bard, rogue, and ranger, along with three associated subclasses (College of Lore, Thief, and Hunter), plus a number of feats.

 

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And fortunately, all these uses are still there, as far as we know. Exhaustion is simply more granular now.
oh no doubt they're still there, they just feel less impactful. That said it could be cause I'm just reading it on paper and not using it at the table so my thoughts could change. That said I did like the non-d20 effects exhaustion cold have such as reduced speed and reduced hit points that helped convey a weakened state.
 


Yea, but you can't make a 15' jump without spending an action, by my reading of it. So it's really equivalent more to Dash. And I don't think Jump+Move makes you go farther than Dash+Move.

The "don't worry about making Jumps for anything less than 5'" is a pretty nice feature. I tended to count minor obstacles like tables or fences as difficult terrain away, but nice to see it official.
LOL you're right and Jump is kind of hilariously brutal now. It is not only an Action (which seems messed up), but you have to make a DC 10 check, and if you fail, you only jump 5', which means a lot of potential for people to plunge to their deaths that was not previously present! Especially as 1 is always a fail now (unless that changed again).
 



I use that, and BOY have my players hated it. I wonder if the new one will sting as much.
My current game almost had a TPK when the party tried to ford a mountain river and didn't have enough resources to build a large enough raft for everyone to ride out of the water. A couple of failed saves created issues where some characters couldn't hold on and the remaining characters had to figure out a way to save them without succumbing to the cold as well. It was a great encounter that they still talk about.
 

LOL you're right and Jump is kind of hilariously brutal now. It is not only an Action (which seems messed up), but you have to make a DC 10 check, and if you fail, you only jump 5', which means a lot of potential for people to plunge to their deaths that was not previously present! Especially as 1 is always a fail now (unless that changed again).
the 1 fail 20 auto pass is not in this one... but really 1s are goin to fail a 10 99% of the time
 

Oh. I just realized that Rogues no longer can sneak attack with a blade cantrip. Our first sample of a non-caster class, and they only got nerfs.
Watch as Wizards get buffed. I guarantee it. They'll use the spell preparation changes as an excuse to do it.
So do I. In fact I can’t think of a table I’ve seen recently that doesn’t.
I play with four different groups and have never seen it enforced consistently. Critical Role don't enforce it consistently. Nor does any other podcast or stream I can think of.
 


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