The biggest notes to me:
Stealth - The loss of passive perception is very concerning to me. Its already extremely easy to hide in most cases, but now its going to require an actual action to find a hidden character? (which also means that in a normal hiding through the dungeon scenario, enemy sentries will have NO chance to find you, because you can't just take a search action over and over and over and over again non-stop, you would need a reason to do so).
On the flip side, the technical reading of the Hidden condition, is that once AN enemy finds you, you lose the condition. This means if one enemy sees you, ALL enemies see you.
Influence Action - This has potential but needs cleanup. For example, the hostile sections notes you need to make several hard checks to work a hostile creature....except with a simple DC 10 I can get a hostile monster to stop actively trying to kill me. Also the notes about shifting attitude one way or another needs some work.
Allies now count as difficult terrain when moving through them - Can be an important note in tight spaces.
Guidance - Wow, this is perfect! They solved everything, now the spell just works (no asking DM permission), but its scaled down and markedly lower in frequency. Perfect answer, really happy with this.
No longer need a bonus action for TWF