Neonchameleon
Legend
The main obvious changes are that you get subclass features at levels 3, 6, 10, and 14 rather than 3, 9, 13, and 17 (which has required shuffling around your second expertise and evasion). Blindsense has gone (it's now a subability of a feat) and instead at level 13 you get Subtle Strikes giving you advantage when targeting a foe near an ally.
Thieves have been tweaked - but you get the abilities earlier. You no longer get "use an object" as a bonus action, instead getting search. And you now get a climb speed and jump based on Dex at L3. Supreme Sneak came down from 9th to 6th level and straight up gives you advantage on stealth checks. All of them no matter how fast you move. UMD changed - no more using Holy Avengers, but you get more atunement slots and more charges on charged items. And thief's reflexes is more bonus actions.
In general solid changes all round, with nothing earthshattering that I see. The "more regular subclass abilities" is just nice - as is knowing they are rewriting them (assassins need this - and this version of the thief is just better polished)
Thieves have been tweaked - but you get the abilities earlier. You no longer get "use an object" as a bonus action, instead getting search. And you now get a climb speed and jump based on Dex at L3. Supreme Sneak came down from 9th to 6th level and straight up gives you advantage on stealth checks. All of them no matter how fast you move. UMD changed - no more using Holy Avengers, but you get more atunement slots and more charges on charged items. And thief's reflexes is more bonus actions.
In general solid changes all round, with nothing earthshattering that I see. The "more regular subclass abilities" is just nice - as is knowing they are rewriting them (assassins need this - and this version of the thief is just better polished)