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D&D 5E Merlin and Arthur or Batman and zatana

I am going to go against the groove a little bit and say that group superhero teams also have a bit of history of being unequal and unbalanced.
I have to disagree with your examples (I know big shock right)
I can remember some Justice League ones where you have Flash and Superman and Green Lantern all doing big power stuff and then you have Green Arrow dodging, shooting off a trick arrow every now and then, and making jokes.
and yet those threats were never so big that green arrow was just 1 shotted... in fact as far back as mid 80's crisis he (Green Arrow) was an equal when in team ups.
Captain Planet there was super powered Fire, Water, Earth, Air, . . . and Heart.
yeah I mean telepathy mind control and making people better mixed with healing was all kinds of broken compared to controlling an element, but they always held heart back so he didn't over shadow.
AD&D the thief
2e had very diffrent balance. wizards that had d4s up to a max of 11d4hp, and con bonus being WAY harder to come bey... and less spells known and a max spells known based on INT... that was a VERY different game then WotC D&D
in the party often felt like Green Arrow next to Green Lantern, not able to keep up in fights, barely able to dodge, and trying to get in some awkward and sometimes contrived spotlight time doing things most anyone could do.
correct I have said many times in thread in 2e i remember many fights where the thief would attack 1 or 2 times over 8-10 rounds, and the wizard would cast 1 or 2 spells and/or make 1 or 2 attacks... but the fighter made 2-3 attacks every round again not the game I am even slightly talking about.
I am not arguing this was a good thing, but it is a thing I have seen.
if we put casters back to no hp and spell fail and having to sit out most fights I wouldn't mind... my problem is we made all classes able to be combat classes but forgot that the ones that were always combat didn't get anything equal
 

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Voadam

Legend
I have to disagree with your examples (I know big shock right)

and yet those threats were never so big that green arrow was just 1 shotted... in fact as far back as mid 80's crisis he (Green Arrow) was an equal when in team ups.
Not talking about a team up.

I am remembering him as part of the team and his spotlight role seemed to be to shoot an arrow, have it bounce off the villain demonstrating how tough the villain was, have the villain counterattack with a huge power, which GA would barely dodge because he was not super powerfully tough and so he would be crushed by how powerful the attack would be if it landed on him, then a strong team member would come in and take out the villain.

Spider man would often dodge and make quips, but he generally would figure out some way to also actively defeat his opponent when part of the Spider Man and his Amazing Friends team.

I remember being frustrated that Green Arrow's role in the comic I was reading seemed to be normal human sidekick who makes quips instead of meaningfully contributing member of the super team in the super team story. His biggest usefulness to the team was drawing some attacks and attention from bad guys.

2e had very diffrent balance. wizards that had d4s up to a max of 11d4hp, and con bonus being WAY harder to come bey... and less spells known and a max spells known based on INT... that was a VERY different game then WotC D&D
Yeah, OD&D, B/X, and AD&D all had class designs not being designed around them being equal in combat at equal levels. It had some powerful at high levels but not low levels, it had some more powerful but with stat prerequisites, it had some front loaded race abilities from 1st level balanced against level limits, it had some classes just not being equal at combat ever (thieves).

3e had equal combat at all levels as a design goal, but often failed to live up to that goal, particularly with the rogue.

4e had equal combat capability as a design goal and executed it well.

5e has it as a design goal and hits it decently. I'd rather play a 5e rogue than a 3e one, but 4e does a better job.
correct I have said many times in thread in 2e i remember many fights where the thief would attack 1 or 2 times over 8-10 rounds, and the wizard would cast 1 or 2 spells and/or make 1 or 2 attacks... but the fighter made 2-3 attacks every round again not the game I am even slightly talking about.

if we put casters back to no hp and spell fail and having to sit out most fights I wouldn't mind... my problem is we made all classes able to be combat classes but forgot that the ones that were always combat didn't get anything equal
B/X and BECMI thieves had d4 HD same as magic-users. They just rarely got wands of fire or such to attack each round with. I much prefer design of every class being designed for equal but different role participation in combat with something active to do each round.

I want Batman and Zatanna to generally be fighting equally together in the JLA/D&D party combat against a super threat. I don't want Green Arrow's role to be take the dodge action to draw an attack.
 

Micah Sweet

Level Up & OSR Enthusiast
I have to disagree with your examples (I know big shock right)

and yet those threats were never so big that green arrow was just 1 shotted... in fact as far back as mid 80's crisis he (Green Arrow) was an equal when in team ups.

yeah I mean telepathy mind control and making people better mixed with healing was all kinds of broken compared to controlling an element, but they always held heart back so he didn't over shadow.

2e had very diffrent balance. wizards that had d4s up to a max of 11d4hp, and con bonus being WAY harder to come bey... and less spells known and a max spells known based on INT... that was a VERY different game then WotC D&D

correct I have said many times in thread in 2e i remember many fights where the thief would attack 1 or 2 times over 8-10 rounds, and the wizard would cast 1 or 2 spells and/or make 1 or 2 attacks... but the fighter made 2-3 attacks every round again not the game I am even slightly talking about.

if we put casters back to no hp and spell fail and having to sit out most fights I wouldn't mind... my problem is we made all classes able to be combat classes but forgot that the ones that were always combat didn't get anything equal
Yeah, I really miss TSR'S version of class balance.
 



Chaosmancer

Legend
First, decide whether you want JLA Batman who is a high level character and part of a high level team who faces big threats, or Batman Begins where two thugs with crowbars is the serious adversary being dealt with by a solo young Batman, or Batfamily experienced Batman who as part of a team of vigilantes deals with the typical Batman Rogues Gallery and not cosmic threats.

Generally when it is comparing Batman and Zatana it is in the JLA group type context.

Then if you want the yellow ring type things that only come up occasionally make them connected to some metacurrency like attunement and per day uses, perhaps with a drawback so the high power ring is best useable in certain situations only.

In 5e in particular having an array of attunement items where you can't be attuned to each of them at the same time is one way to have the switchable type but only occasionally used powers.

Well, for DnD that is a bit of a problem isn't it?

If it is an item, it can be used by anyone. Even if it costs attunement generally. And how strong can you make a single item? Even if you use the "You attune to this item, and are the only one who can attune to this item" type phrasing, what do you give it?

5/day you can create anything?

The sketch sounds fine, but once you get into the details, I'm not sure it actually works. Because what can you give that covers the "shenanigans" of casters and closes that gap? And is this an item, or a class feature? And if there is a major cost, should it be MORE powerful than the Wizard using a 9th level spell? Because that doesn't have a massive drawback to use, but that is what we are trying to balance against.
 

Chaosmancer

Legend
no I propose that we take the idea that level should be all that matters in team ups and 99.999999% of DnD is the team up.

if you ignore batman solo adventures and just look at his JLA adventures there IS consestancy.
If you ignore batman JLA adventrues you are ignoreing the part that is like D&D (small squad of adventurerers)

but up until now people have taken superman solo adventures and batman solo adventures and put them against each other... but again you need the JLA were they all are equals.

But you can't talk about what Batman can do, unless you talk about what Batman can do. And so we look to the largest collection of what he does.... his solo stories.

But I'm getting sick of talking about Batman with you, because it is honestly detracting from the point far more than it is helping.

my suggestion is this, if a 11th level character can 1/day use a 6th level spell then all of the 6th level spells show what is balanced for an 11th level character to do... either tone down the 6th level spells (not likely) or upgrade what fighter, monk, rogue and barbarian can do at 11th level.

See, this I can agree with. Things like teleporting, summoning, creating life, navigating the globe, becoming partially immune, 24 hour boost to defenses. These are things casters can do by this point. So we should try and make sure there is some level of parity.

HOWEVER, as per my original point, it needs to be something that applies to the adventure. The ability to summon one hundred thousand gold pieces at-will is broken in some games, and utterly useless in a game where there is no economy. So, we need to make sure whatever abilities we give them, actually apply to the adventuring day.

no it wouldn't... you would choose (My choice is by level) if they have the ring of at will 9th level spells or not. but you would keep it across all characters. You can't have 1 character (Green Lantern in this case) have the option of at will 9th level spells while others don't have that option.

What do you mean "keep it across all characters"? Are you trying to say that all characters should be balanced? I agree with that. Are you trying to say that every character you make has this ring? That makes no sense.

But neither of those apply to the point. the point was, in Batman comics, he has this incredibly powerful item... that he rarely if ever uses. He could be incredibly more efficient and able to handle threats and he just chooses not to, for no reason. A PC will never do that. If they are in a dangerous situation, they are going to pull out their incredibly powerful item that triples or more their effectiveness and has no downside, because of course they are. Just like they are going to be using their +1 Longsword instead of their mundane club. It is just many times more effective.

That is NOT what I am saying or showing. I am saying that they SHOULD be balanced by the creators of the games not the DMs

At that point, the comparison to Batman would be editorial rewriting him to be a different character. That is a fundamentally different argument than a writer for a single issue changing his abilities for that single issue.

right but your arguement that someone should be street level batman getting KOed by a knife while someone else is fist fighting mongal or a god is BS... cause when batman is IN THOSE STORIES a knife is not KOing him, it wont even be close.

there is no part of this argument that is DM based it is WotC that needs to balance the game not DMs

See, you have fundamentally misunderstood the entire premise of the analogy.

The point isn't to say "Isn't it wonderful that Batman can be killed by a knife-wielding thug while Zatana can alter reality and take on Mongal." The point is to say that Batman, logically not with writers altering reality to give him superpowers, can be threatened by a knife wielding thug. Meanwhile, the other members of the JLA are NEVER threatened by that level of challenge. There is no story where someone like Zatana or Superman is capable of being threatened by that thug. They NEED challenges like Mongal, because nothing else can stand up to them.

The goal is to CHANGE the situation, and the analogy is meant to help provide context for people who ask "why should the guy at the gym be able alter reality?" It isn't meant to be a 1 to 1 about how exactly Batman is written. That's not the point.

And if we want to rewrite the character, that's different than how we portray him in a specific adventure.

notice Jimmy Olsen and even the Question do not rutenly work with the group of gods known as the JLA. You now want 2 people playing VERY diffrent games and that is BS... keep to the JLA batman and it IS consistent, YOU make it inconsistant when you bring up his SOLO adventrues.

NO! again this is a YOU thing. the batman of JLA is NOT threatened by a thug with a gun he takes on multiversal threats. Batman of the JLA is a 17th+ level character with other 17th+ level characters facing down 17+ CR problems.
Batman in solo adventures is a 5th level character (I would say monk 2 rouge 3) facing CR 4-7 challanges.

FIGHTERS AREN'T THE LEVEL OF GODS THAT SPELLCASTERS ARE! WE ARE USING THE ANALOGY TO SHOW THE PROBLEM!

Am I saying it loud enough? Can you read this? I'm NOT saying I WANT this to be the case. I'm saying it IS the case AND THAT IS THE PROBLEM.

It is additionally a problem that the same character, at the same time, is both 17th level and 5th level, depending on what is going on around them. This isn't how DnD works, you notice, you don't change levels as you move to different adventures. You'll notice that if you are level 15 in the tomb of horrors, then next session you are still level 15 when you are in the Duke's Ball and doing a diplo mission. If the challenges for mundane people are generally CR 4 thru 7, and the challenges for spellcasters are CR 15 or higher, that is a problem. Something worth address. Sort of like how the Nature cleric has the 17th level ability to charm beasts, what is the common refrain for that? "We never face Beasts at this level". You would need to make sure the powers are useful for the level. That the challenges you create apply to the powers they have.

Which was my original point, before you started trying to defend Batman's honor.

GOrdon is an NPC... you can't stab and kill batman in his sleep either (and I doubt other then house rules you can stab and kill any 4th level or higher PC either without pulling out some crazy level assassin)

Okay, but for the analogy between the CURRENT fighter and a spellcaster, since Batman now has every super power he ever needs to constantly succeed, Gordon ISN'T an NPC, because I need SOMEONE without super powers to use in the analogy to demonstrate the problem.

Also, Gordon isn't an NPC, he is just as important to the stories in Gotham as Batman or Robin or Barbara.

HP are plot armor, until you run out you are perfectly fine

No you aren't. You have lost hp and can be healed with bandages. Definitionally, that means you are not perfectly fine.

Your 18th level fighter SHOULD have equal and thematic abilities to fit your class/concept with an 18th level archmage... yes that is the point. It doesn't have to be magic. Batman doesn't have super powers but his NON POWERED self can keep up with the fastest man alive, a demi god the last sun of krypton and an person with the ring of 'thy will be done'

I agree they should. But they don't. The analogy was to help highlight that they don't.

But you insist that Batman has super strength, super speed, super durablity, and a ring of "they will be done" all the time and is totally equal to every other member of the party. However, I'll note, yet again, the current fighter ISN'T equal and the insistence on keeping to the theme is part of the problem.

Because the theme of fighters is that they have no special abilities, no magic. Just like Batman has no super powers. But, notably... Batman suddenly develops super speed, super strength, and super durability spontaneously and without explanation when he needs to participate alongside people with those levels of abilities. This is the problem with sticking to the theme, is some people will continue to say that they CANNOT go beyond baseline human, because that breaks the theme. And yet, as I've been trying to point out to you, when Batman suddenly has super speed because he needs to compete with people with super speed, it breaks the core concept of the character. And it kind of proves that you really cannot write a coherent story with a god and a mortal man, and have them be equal in power.

Yes, it sounds like a system where the whole group gets to be equals

If you are a fire fighter in gotham that regualarly works with the JLA you should be equal level and power to the JLA

Right.

How? How does someone with no special abilities, no special tech, a normal human being becomg of equal power to Gods who can break space, time, and physics casually? Without giving them any special abilities, it seems pretty impossible to me. But for the game to be fun for everyone, it needs to be done.
 

Chaosmancer

Legend
I am going to go against the groove a little bit and say that group superhero teams also have a bit of history of being unequal and unbalanced.

I can remember some Justice League ones where you have Flash and Superman and Green Lantern all doing big power stuff and then you have Green Arrow dodging, shooting off a trick arrow every now and then, and making jokes.

Captain Planet there was super powered Fire, Water, Earth, Air, . . . and Heart.

AD&D the thief in the party often felt like Green Arrow next to Green Lantern, not able to keep up in fights, barely able to dodge, and trying to get in some awkward and sometimes contrived spotlight time doing things most anyone could do.

I am not arguing this was a good thing, but it is a thing I have seen.

And this is what I have been saying. The reality is that the teams are not balanced. The reality is that if we define in the rules that the rogue or the fighter is a normal person with no special powers, then when we have people with special powers on the team, they struggle to keep up.

A great example of this came up in a youtube series recently, talking about the Rogue and roles in DnD. The Rogue, in theory, is the greatest Infiltrator, right? They are the stealth class. But, when you get to the reality of the game, you immediately find a problem. The rogue isn't actually the best, because they have to follow the rules.

There is no cover? They can't hide, so they cannot approach.
The only entrance not covered by guards is a small window with 3 inch spaces between the bars? They can't get in unless they take a file to the window, hope they don't alert the guards, and maybe without the bars it is big enough they can fit.
The item is suspended 50 ft up, in a dome? The Rogue can't climb up to reach it, because they can't climb upside down.

Now, sure, a rogue player might find solutions to all of this. But, here is a counter example. The Druid. Not a stealth class, right?

The druid turns into a sparrow.
There is no cover? They don't care, because they are a sparrow, they don't need to hide.
The only entrance not covered by guards is a small window with 3 inch spaces between the bars? They are a sparrow, they can fit.
The item is suspended 50 ft up, in a dome? They are a sparrow, they just fly up and grab it.

Through the use of a single ability, the Druid changes the fundamental dynamics of the encounter. Everything that was a devastating challenge for the Rogue is not even a minor inconvenience for the Druid. And, the truth is, you can't end up comparable until you decide that the Rogue stops being a normal person who follows the rules of reality. You have to give them super powers, because that is the only thing that competes with superpowers in terms of narrative utility.
 


How? How does someone with no special abilities, no special tech, a normal human being becomg of equal power to Gods who can break space, time, and physics casually? Without giving them any special abilities, it seems pretty impossible to me. But for the game to be fun for everyone, it needs to be done.
You give them abilities equal but different, Batman gets to survive a superman punch and gets to knock down wonder woman and steal GLs ring... he just gets to be 'that good' that he is one of the top 10 power houses. He doesn't 'get super powers' his just awesomeness gets turned up to fit the story.

Your right as it is right now the fighter and rogue (and monk and some variants of ranger) just are not up to par with full casters... but in the stories warriors ARE as awesome as equals.
 

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