No, your 1 and 2 are not claims that I made.
We were talking about the advice in the Essentials Kit to have a failed roll be success with a setback. Is that right?
Are examples in the Essentials Kit?
Do you think it’s a good idea to include examples along with a term in the text where the term is introduced?
That was my point. As near as I can tell, you think it’s a bad idea to include examples of a defined term because “setback” is a word 12 year olds should know… or because examples would use up too much space… or because that information could be provided online… or basically any other reason you can come up with.
Now, the example @Oofta gave of success with a complication that is in the DMG is a separate bit from the Essentials Kit. It does offer a couple examples of setbacks, and a kind of halfassed suggestion on when/how to use success with setback. It’s poorly presented and considering how many people who play D&D don’t appear to use it, I’d say it does a poor job.
So there were two separate points I was making. My reply to you was about your bizarre desire to not include examples of defined terms when they are defined. Mg reply to @Oofta was about criticizing that part of the DMG for being a sloppily presented half-measure.
So your response is: there is guidance but it's not where I want it and it's not exactly what I specified and I don't personally care for the examples they did give. Since people don't use it, it's the fault of the text and has nothing to do with that they just don't care for that particular style. That's any better?
Success with a setback can be interesting for some, but it could also bog down the game and give the feeling that it doesn't matter what you do you're always going to succeed. I use success with setback once in a blue moon, but it's rare, not because I don't understand the concept but because I don't think it adds to the game. No amount of examples is going to change that.
I think at times it is good to have examples. It's not always necessary nor would they always add value. There are many ways to run the game and it's up to the DM and the players how they run it. You can't have examples for everything, it would be cumbersome. Where you draw the line is a judgement call.