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Vaalingrade

Legend
Plus, what's all this folk wisdom about Moons being hard to track/a pain in the *ss?
1) How often does the phase of the moon come up aside from it being full for a dramatic shot?
2) Tracking most things are a pain and most people only do it if that thing is going to matter.
3) Earth's one moon is a pain to track. Kyrinn's 3 is worse. Eberron has thirteen. And then there's Jupiter where discovering a new moon for it is a requisite for certain degrees or hands in marriage.
 


what's all this folk wisdom about Moons being hard to track/a pain in the *ss? I've always tracked the phases of the Moon (and the passage of time in general) in any campaign, or otherwise it feels like the world is in some kind of weird standstill. Plus, in Krynn you get pretty cool stuff, like the Night of the Eye and other moon alignments, which make it narratively interesting.
I used to have a program that let me make calendars and track things like moons. for a few years in the end of 2e all the way through 3.5 every campaign setting I made had months weeks and days named for things like there gods or something... and all of them had 1 or more moons.

In a game in 3.0 I was playing in as a random encounter 1 PC got lycanthropy (were rat) and the DM was like "I don't know how to track 4 moons" and so I offered to work with him through out the week... and we did making a calendrer and moon phases.

In World of Darkness we ALWAYS tracked the phases of the moon even in vampire and mage 'just in case'.

having said that I would not want to force such tracking on anyone else, nor do I track such (I don't even remember the program I was useing) for any of my current worlds.
 

Helena Real

Dame of Solamnia (she/her)
1) How often does the phase of the moon come up aside from it being full for a dramatic shot?
2) Tracking most things are a pain and most people only do it if that thing is going to matter.
3) Earth's one moon is a pain to track. Kyrinn's 3 is worse. Eberron has thirteen. And then there's Jupiter where discovering a new moon for it is a requisite for certain degrees or hands in marriage.
I think tracking time, weather, and the moon phases in any campaign is a good way to add verisimilitude to it. As a player, I like to feel immersed in the fiction (regardless of which side of the GM screen I am), and tracking time is a good—and relatively simple—way to add to that.

In the case of Krynn the moons are particularly special. The interplay of silver and red—plus the black that only appears sporadically to the naked eye—is wonderful for thematic reasons. I can't count the times I've used the Krynn moons as amazing symbols of what's happening in the fiction, as a way of "showing" (instead of "telling") what I'm describing, so to speak.

Now, I understand if people find it boring or are not interested in those sort of details, but I think it's better to have them—and choose not to use them—than not include them. But that's just my opinion 🤷‍♀️
 

Vaalingrade

Legend
I think tracking time, weather, and the moon phases in any campaign is a good way to add verisimilitude to it.
Whenever 'verisimilitude' is the only reason to do something, I don't. The Greater D&D community has poisoned the concept entirely for me.

Now, I understand if people find it boring or are not interested in those sort of details, but I think it's better to have them—and choose not to use them—than not include them. But that's just my opinion 🤷‍♀️
Totally cool, just don't call it 'folk wisdom'.


On topic of Moon tracking, I did a similar end run around it to avoid tracking my four moons for my setting's local werewolves. Instead of being governed by the moon phase and thus, in the immortal words of one of my players avoid the 'you guys are really unlucky to have run into me on the three days a month I'm interesting', they're tied to the metaphysical concept of a given moon.

Green Moon wolves are in touch with nature and other wolves. They have normal wolf instincts overlaid on them and their wolf mode can become a big, bad dire wolf.

Red Moon wolves are full of passion and ferocity. The embody the raging beast people think wolves are. Their hybrid crinos mode gets absolutely swole and becomes a lupe garou.

White Moon wolves are the balance. They are mode locked to be between wolf and human with the positive spiritual aspects wolves are thought to have.

Black moon wolves are cultists granted supernatural power that corrupts their mind and form into a deadly monstrosity modeled after the Shuck or Church Grimm, a black dog that is the herald of death and enemy of all that is hopeful and kind.
 

Helena Real

Dame of Solamnia (she/her)
Whenever 'verisimilitude' is the only reason to do something, I don't. The Greater D&D community has poisoned the concept entirely for me.


Totally cool, just don't call it 'folk wisdom'.


On topic of Moon tracking, I did a similar end run around it to avoid tracking my four moons for my setting's local werewolves. Instead of being governed by the moon phase and thus, in the immortal words of one of my players avoid the 'you guys are really unlucky to have run into me on the three days a month I'm interesting', they're tied to the metaphysical concept of a given moon.

Green Moon wolves are in touch with nature and other wolves. They have normal wolf instincts overlaid on them and their wolf mode can become a big, bad dire wolf.

Red Moon wolves are full of passion and ferocity. The embody the raging beast people think wolves are. Their hybrid crinos mode gets absolutely swole and becomes a lupe garou.

White Moon wolves are the balance. They are mode locked to be between wolf and human with the positive spiritual aspects wolves are thought to have.

Black moon wolves are cultists granted supernatural power that corrupts their mind and form into a deadly monstrosity modeled after the Shuck or Church Grimm, a black dog that is the herald of death and enemy of all that is hopeful and kind.
Verisimilitude adds to my immersion which, in turn, adds to my overall enjoyment of the game. I wouldn't do it if I didn't find it fun.

Plus, is there anything wrong with calling it "folk wisdom"? I meant it in the sense of those "everybody agrees" kind of statements, and my sole purpose was to add to the conversation by saying that I'm not one of those "everybody" so, logically, the statement is false. I didn't mean to offend you or anybody else by using it.
 

Vaalingrade

Legend
Plus, is there anything wrong with calling it "folk wisdom"? I meant it in the sense of those "everybody agrees" kind of statements, and my sole purpose was to add to the conversation by saying that I'm not one of those "everybody" so, logically, the statement is false. I didn't mean to offend you or anybody else by using it.
It's fine. It's just that 'folk wisdom' is typically a synonym for 'old wives's tale'.
 

darjr

I crit!
D&D Beyond goes into greater depth here:


  • Up to 15 bonus spells, regardless of phase you're in
  • Free cast the first level spell once from each phase while you're in it.

The rest sound pretty much like the UA version. What we don't know is the bonus spell list and any specific changes.
I’ll add that to the OP. Thanks!
 


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