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Full Moon Storyteller
ChronomancyIs there an entire other school of magic that doesn't exist?
ChronomancyIs there an entire other school of magic that doesn't exist?
1) How often does the phase of the moon come up aside from it being full for a dramatic shot?Plus, what's all this folk wisdom about Moons being hard to track/a pain in the *ss?
That's the Chronurgy subclass and spells in Explorer's Guide to Wildemount.Chronomancy
I used to have a program that let me make calendars and track things like moons. for a few years in the end of 2e all the way through 3.5 every campaign setting I made had months weeks and days named for things like there gods or something... and all of them had 1 or more moons.what's all this folk wisdom about Moons being hard to track/a pain in the *ss? I've always tracked the phases of the Moon (and the passage of time in general) in any campaign, or otherwise it feels like the world is in some kind of weird standstill. Plus, in Krynn you get pretty cool stuff, like the Night of the Eye and other moon alignments, which make it narratively interesting.
I think tracking time, weather, and the moon phases in any campaign is a good way to add verisimilitude to it. As a player, I like to feel immersed in the fiction (regardless of which side of the GM screen I am), and tracking time is a good—and relatively simple—way to add to that.1) How often does the phase of the moon come up aside from it being full for a dramatic shot?
2) Tracking most things are a pain and most people only do it if that thing is going to matter.
3) Earth's one moon is a pain to track. Kyrinn's 3 is worse. Eberron has thirteen. And then there's Jupiter where discovering a new moon for it is a requisite for certain degrees or hands in marriage.
Whenever 'verisimilitude' is the only reason to do something, I don't. The Greater D&D community has poisoned the concept entirely for me.I think tracking time, weather, and the moon phases in any campaign is a good way to add verisimilitude to it.
Totally cool, just don't call it 'folk wisdom'.Now, I understand if people find it boring or are not interested in those sort of details, but I think it's better to have them—and choose not to use them—than not include them. But that's just my opinion![]()
Verisimilitude adds to my immersion which, in turn, adds to my overall enjoyment of the game. I wouldn't do it if I didn't find it fun.Whenever 'verisimilitude' is the only reason to do something, I don't. The Greater D&D community has poisoned the concept entirely for me.
Totally cool, just don't call it 'folk wisdom'.
On topic of Moon tracking, I did a similar end run around it to avoid tracking my four moons for my setting's local werewolves. Instead of being governed by the moon phase and thus, in the immortal words of one of my players avoid the 'you guys are really unlucky to have run into me on the three days a month I'm interesting', they're tied to the metaphysical concept of a given moon.
Green Moon wolves are in touch with nature and other wolves. They have normal wolf instincts overlaid on them and their wolf mode can become a big, bad dire wolf.
Red Moon wolves are full of passion and ferocity. The embody the raging beast people think wolves are. Their hybrid crinos mode gets absolutely swole and becomes a lupe garou.
White Moon wolves are the balance. They are mode locked to be between wolf and human with the positive spiritual aspects wolves are thought to have.
Black moon wolves are cultists granted supernatural power that corrupts their mind and form into a deadly monstrosity modeled after the Shuck or Church Grimm, a black dog that is the herald of death and enemy of all that is hopeful and kind.
It's fine. It's just that 'folk wisdom' is typically a synonym for 'old wives's tale'.Plus, is there anything wrong with calling it "folk wisdom"? I meant it in the sense of those "everybody agrees" kind of statements, and my sole purpose was to add to the conversation by saying that I'm not one of those "everybody" so, logically, the statement is false. I didn't mean to offend you or anybody else by using it.
I’ll add that to the OP. Thanks!D&D Beyond goes into greater depth here:
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Lunar Sorcery Sorcerer Preview From Dragonlance: Shadow of the Dragon Queen
Harness the power of the moon with the Lunar Sorcery sorcerer! Here's a look at the versatile features granted by this celestial subclass.www.dndbeyond.com
- Up to 15 bonus spells, regardless of phase you're in
- Free cast the first level spell once from each phase while you're in it.
The rest sound pretty much like the UA version. What we don't know is the bonus spell list and any specific changes.