Dragonlance Dragonlance: Lunar Sorcerer video by WotC

darjr

I crit!
I like the idea of having the sorcerer tied to the actual phase of the moon, maybe once.

the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic


DnDBeyond also has an article up.

Thanks
D&D Beyond goes into greater depth here:


  • Up to 15 bonus spells, regardless of phase you're in
  • Free cast the first level spell once from each phase while you're in it.

The rest sound pretty much like the UA version. What we don't know is the bonus spell list and any specific changes.
 
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Stormonu

Legend
Well, it’s certainly a different way of handling the moons of magic. Less troublesome that keeping a moon chart out that’s updated by the DM/player, or a PC who only goes out adventuring when their moon is half-full or better, and stays shut in at home during nights of the new moon because they suck that night.

Seems like they shifted the moon’s association (Nunitari - “Black Magic”/Necromancy) to phases.

I’ll have to see it in play to judge it properly. I could see this being used in FR at least.
 

Well, it’s certainly a different way of handling the moons of magic. Less troublesome that keeping a moon chart out that’s updated by the DM/player, or a PC who only goes out adventuring when their moon is half-full or better, and stays shut in at home during nights of the new moon because they suck that night.

Seems like they shifted the moon’s association (Nunitari - “Black Magic”/Necromancy) to phases.

I’ll have to see it in play to judge it properly. I could see this being used in FR at least.
Direct association with one of the three moons seems to have been shifted to the Initiate of High Sorcery feat, which is the prerequisite for the Adept of the White/Red/Black Robes feats down the road, at least as of the UA.
 


Stormonu

Legend
Direct association with one of the three moons seems to have been shifted to the Initiate of High Sorcery feat, which is the prerequisite for the Adept of the White/Red/Black Robes feats down the road, at least as of the UA.
Well, I was more referring to the 1E/2E rules, which tied the spell lists to the moons. Seems now they’re doing it to the phases.
 





Well, I was more referring to the 1E/2E rules, which tied the spell lists to the moons. Seems now they’re doing it to the phases.
Fair, but the three phases are essentially just a reskin for the three moons anyway (as I understand it - not a Dragonlance expert by any means, so I could be mistaken) and there's nothing requiring the sorcerer to change phases. Plus, this makes it more versatile for porting to non-Dragonlance settings.

I would love to see a version of this subclass tailored to the moons of Eberron, but 1312 distinct moon/phase options to pick between might be overboard...
 
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Glade Riven

Adventurer
Fair, but the three phases are essentially just a reskin for the three moons anyway (as I uderstand it - not a Dragonlance expert by any means, so I could be mistaken) and there's nothing requiring the sorcerer to change phases. Plus, this makes it more versatile for porting to non-Dragonlance settings.

I would love to see a version of this subclass tailored to the moons of Eberron, but 1312 distinct moon/phase options to pick between might be overboard...
Since Eberron's moons are other planes, hopefully Planescape's planar magic will fill that hole. Was a bit disappointed that Strixhaven's new mechanics focused on social encounters and didn't contribute much new to magic.
 

Helena Real

Dame of Solamnia (she/her)
I like the idea... But the implementation seems counterintuitive. Full moon for Abjuration and Divination? Maybe. New Moon for Necromancy and Evocation? Mm... Not really? I think the New Moon tends to represent trickery and deception, so I think Illusion and Enchantment would fit better (or maybe this is my Werewolf The Apocalypse background knowledge speaking 😂). And then Crescent Moon for Transmutation and Illusion? Transmutation sure, but Illusion just doesn't feel right. Plus, what about Conjuration and Enchantment?

I think a much better implementation would have been something along the lines of:
  • New Moon: Illusion and Enchantment
  • Waxing/Crescent Moon: Transmutation and Conjuration
  • Full Moon: Abjuration and Divination
  • Waning Moon: Necromancy and Evocation
Plus, what's all this folk wisdom about Moons being hard to track/a pain in the *ss? I've always tracked the phases of the Moon (and the passage of time in general) in any campaign, or otherwise it feels like the world is in some kind of weird standstill. Plus, in Krynn you get pretty cool stuff, like the Night of the Eye and other moon alignments, which make it narratively interesting.

I'll wait to see the final result but, being honest, it feels like something that maybe could've used another public playtest pass or two 🤷‍♀️
 

Plus, what's all this folk wisdom about Moons being hard to track/a pain in the *ss?
A significant number of DMs don't want to be bothered with tracking time with a firm calendar.

I hope there is more than three phases. I expected five, but depending what exists and how they express the power of different or multiple moons. Still, modification is easier than creation.
 

Stormonu

Legend
A significant number of DMs don't want to be bothered with tracking time with a firm calendar.
That would be me, even tracking arrows and the like is a pain in the rear these days for me. Especially with the 3 moons having different cycles (36 days/28 days/8 days for DL). An app that would do that would help, but I just tend to forget one time and then there’s a 20 minute discussion on what night we’re on and what phase the moons are in…
 

cbwjm

Legend
Why it's linked to the setting.
It's linked to the reimagining of the setting which isn't how I would run the game. It's one of my favourite settings and so I have the lore and history of the setting developed over the years. In the setting, sorcery isn't associated with the magic of the moons which is why I won't be using this subclass in the setting. It'd be fine in other settings dealing with magic based on moons though.
 
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Rabbitbait

Adventurer
Fair, but the three phases are essentially just a reskin for the three moons anyway (as I understand it - not a Dragonlance expert by any means, so I could be mistaken) and there's nothing requiring the sorcerer to change phases. Plus, this makes it more versatile for porting to non-Dragonlance settings.

I would love to see a version of this subclass tailored to the moons of Eberron, but 1312 distinct moon/phase options to pick between might be overboard...

That would be insane to track. But also, what impact would a missing moon have on lunar magic? Is there an entire other school of magic that doesn't exist? Or, since the moons are linked to the plains does that mean that no magic connected to sleep or dreaming would work?
 

Cruentus

Adventurer
Plus, what's all this folk wisdom about Moons being hard to track/a pain in the *ss? I've always tracked the phases of the Moon (and the passage of time in general) in any campaign, or otherwise it feels like the world is in some kind of weird standstill. Plus, in Krynn you get pretty cool stuff, like the Night of the Eye and other moon alignments, which make it narratively interesting.

I'll wait to see the final result but, being honest, it feels like something that maybe could've used another public playtest pass or two 🤷‍♀️
Man, tracking the moons in Dragonlance was one of the things I used to do for fun. Heck, as the wizard, I always made sure to do it. Why should the DM bear the responsibility.

In my Greyhawk game, I have a full year's calendar already printed (that includes the phases of the moon and religious holidays already on it), and I generated all the weather already. Want to know the weather (and wind speed) of a particular day three months from now? I got it!

An app for the moon tracking would be cool if they were going that route, no question. Although this seems more about "ease of play" than anything else. Oh well. Like others have said, its easier to retrofit it if I were going to even try to run 5e's version.
 

Remathilis

Legend
D&D Beyond goes into greater depth here:


  • Up to 15 bonus spells, regardless of phase you're in
  • Free cast the first level spell once from each phase while you're in it.

The rest sound pretty much like the UA version. What we don't know is the bonus spell list and any specific changes.
 

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