WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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Then you have to scroll back and read his posts. He is completely fine banning orcs in Dark Sun because there not having them is a political statement. But removing them from Dragonlance? No.

I think you're focusing too much on the word facism and missing the rest of what he's saying. Something happened, orcs don't exist. It's explained. The criticism of Dragonlance not having orcs is some feel the reasoning needs to be more concretely explained and it isn't.
 

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It really wouldn't have been hard to just have the moon phase thing tied to Krynn no matter where in the universe they go. Krynn wizards get their magic from the moon gods and that magic could find it's way to the White Robed PC who is on some word without a moon at all, allowing the Solinari moon phases to apply. <POOF> Moon phases apply mechanically in all worlds and all the DM has to track are the Krynn moons which would be on an easy chart written in the setting book.
I mean you could certainly do it that way, but I'm not sure there's a DM out there willing to track the Krynnish moon phases while a white robed mage is visiting the Sword Coast which has a different calendar. They may exist, but that sounds like a lot of extra work for no real reason when a blanket "they draw power from the moon" works on pretty much any world. Sure, maybe there's no moon but that's unlikely.

Personally, I also don't like tying powers to gods on other worlds. That's what makes all the worlds truly feel the same to me because it's all connected too much. I don't need to learn about this world because the world I came from is providing my power sort of thing. When my group played Curse of Strahd, our group was originally from Krynn before being drawn in by the mists and in the first encounter, our cleric tried to use a spell and the DM told him Paladine was unable to answer your prayer. We got through the encounter and shortly met a priest who we immediately figured out had divine magic. A short RP later, our cleric figured out who he could call on for strength in that land and we learned a bit about the place where we were.
 

Well, having kender, the bonus feats and backgrounds, monsters and scenarios I can lift for other games all add value to the book as a whole. My point was if the subclass wasn't portable, I'd have had zero use for the book at all.
You just said other things in the book add value to you. How do they add value but have zero use? Do you just like looking at them? I can see that, but it certainly wouldn't be enough to spend $50 on.
 




I think you're focusing too much on the word facism and missing the rest of what he's saying. Something happened, orcs don't exist. It's explained. The criticism of Dragonlance not having orcs is some feel the reasoning needs to be more concretely explained and it isn't.
They never evolved / were created by a god in the first place. Not sure why that reason is any worse than they all got butchered 1000 years ago… and if for you it somehow is, replace ‘never existed’ with ‘they all got butchered in the dragon wars 1000 years ago’ ;)
 
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Dragonlance has a story reason for not having orcs - they were never there in the first place, the gods didn't make any.
Some people for whatever reason need it clearly spelled out. If a player at my table asked why no orcs, I'd prolly retcon the creation story a bit and say Takhisis created orcs and ogres, pitting them against each other with ogre earning her favor by proving their strength by destroying the orcs. I've never had someone ask at a DL table I've been at.

Ranger PC: I'm going to take orcs as my racial enemy.
DM: They don't exist on this world so you're wasting your bonus. Hobgoblin would probably be the closest thing.
Ranger PC: Oh ok. Hobgoblin it is.

That's about the extent of conversations I've seen on orcs in Krynn.
 


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