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WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December. World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons. Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict. Heroes of...

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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Now I am wondering about a crossover Dragonlance-Magic: the Gathering. Maybe a Krynnian becomes a planewalker and then she uses the chronomancy to try save the highest number of innocent lifes. With a special spell the sentient creatures with a "clean karma" are teletransported to a safe zone seconds before to suffer the death in the Cataclysm. The troubles start when somebody copies the idea for something like the sci-fi movie "Freejack". Who? Maybe somebody who needs to eat fresh flesh by sentient beings.

Maybe Adlatum is suffering a continental quarantine because the continent has suffered a failed invasion of sheens ( mechanical horror creatures) and oracles warned about potential arrival of Phyrexians. The irony is one of the best ways to stop the sheen invasion is by means of the fire and frost dragons created by Chaos, or at least a "transgenic" version.

Other idea about characters of Dragonlance in the afterlife is something like a softer version of dark domains, the penance domains. These in certain way they may be as poisoned gifts. Lord Soth is the "thorn-lord" of a penance domain. He can enjoy the company of his family, wife and son, but the torment is the penance domain works as a "cosmic firewall" against planar invasions (or alternate dystopian timelines). Raistlin is other "thorn-lord" defending his domains against Lovecratians horror from the Far Realm. Kitiara is other thorn-lady, defending her domains against raids by infernal dragons.
 

mamba

Legend
um and 100s maybe 1,000s of people
that were the cultists ;)

I already agreed that if this were a real life event there would have been collateral damage. This only makes sense in canon, just like the biblical flood. If you cannot buy into the canon, then this is not the world for you, works the same way as religions on Earth too ;)
 

Maxperson

Morkus from Orkus
Der. Max if you are somehow thinking you are making some logical argument you are not.
It is INFERRED that I mean at the DMs table. OBVIOUSLY, the DM can't control what you from play at any other table.
Really, I'm almost rempted to say you're trolling but honestly, I think a bunch of others are trolling too so whatever.
If I sit at your table how are you going to make me play anything if I don't opt into it?
 



Vaalingrade

Legend
You... just don't drop a mountain and cause an apocalypse without collateral damage.

Considering the scale of the damage, one cannot say there were no unaffiliated folk, no children, no non-follower spouses or family with no mobility, no visiting traders, no wanderers or nomads, no intelligent creatures in the surrounding wilds, etc, etc in the vicinity.

And the entire setting is predicated on the centuries of post apocalyptic suffering that resulted.
 

Hussar

Legend
No, it doesn't make sense in canon. There is a canonical explanation, but that explanation just reveals the "good" gods are pretty monstrous. Peoples' lives don't become worthless even if they are under the sway of an "evil" cult leader.

Considering how many, many DnD adventures let you mow down cultists and actively promote doing so - cultists attack on sight, won’t surrender, etc - I’m not sure that this is actually true in DnD.

How many cultist do the pcs slaughter in Horde of the Dragon Queen? Or in Princes?

Whacking cultists is generally seen as a good thing.
 


Hussar

Legend
oh I laughed, but it was a laugh making fun of something... something that I like. I would relate it to laughing when someone makes fun of someone else... me and my friends do that all the time, but it's not nice.

I thought it was much more self deprecating than that. They were making a bit of very gentle fun of something that on the screen would look incredibly silly.
 

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