overgeeked
Open-World Sandbox
The difference is in the precision of information. The character would only roughly know range bands, not precise distances. That ambiguity is important to me as it brings in some verisimilitude. The character may think they’re at the edge of short range, but are actually in medium range; they may think they’re at the edge of medium, but are in long range; they may think they’re at the edge of long range but actually be just out of range. That’s a real thing that happens to people because they don’t know exactly how distant something is, they can only roughly guess.You are saying that a wizard/archer/character would know if something was in range of their abilities or not. I think we all agree on that. But then you are saying that they wouldn't know the exact measurement. Where we seem to disagree is on the implications of this. You say that if the player misjudges the distance, then the character fails. Myself (and others?) are saying, no, the character does not fail because they character would know if they are in range or not.
Characters don’t know precise distances, that’s the point.It's a lot like puzzles, do you solve them with player ability or character abilities? I prefer RPG challenges to be based around character abilities, not player abilities. You seem to enjoy the other method. Neither is wrong.