Why would you need a Psion class when the Wizard can already do all the telepathy/telekinesis stuff ON TOP of Fireballs and Wall of Force etc?
Sorry, but you don't, sort of... That is sort of the point for Wizards for me. I don't need 30 classes in D&D, and if I want to play a "Mind Mage" of some sort, I take those spells. If anything, fluff and a decent subclass would fit the bill for me anyway.
I understand others want a more "robust" class for it, but to me it is just overkill. There isn't a large enough design space to support a class and decent subclasses.
Now, if a Psion was something
actually different from a spellcaster, that would be cool! Does it bother anyone that Barbarians, Fighters, Rangers, et al. can all swing a sword? If not, then why would it bother people if Wizard, Psion, Sorcerer, et al. can all cast
telekinesis (or whatever?).
The Wizard default is to gain 2 spell per level. I think the base class should have you learn ONE Spell per level, and each of the specialist gain an additional one FROM THEIR SCHOOL as part of the subclass feature. And guys like the Scribe, the War Mage and the Bladesinger? They get their pick from every school, but only at certain levels instead of every level. You could even have subclasses with thematic blocks of bonus spells early on.
The blanket +2 spells is what leads to the 'not-so specialists' we have now.
Yeah, this I can TOTALLY get behind! We reduced Wizards to one default spell per level. Any more and you have to find them, defeat other Wizards for their spellbooks, etc.
Note that the Sorcerer has ZERO exclusive spells.
They have (just) ONE: Chaos Bolt.
There's not a lot of range between a Psion and and Enchanter when both do "mind control" as spells.
Similarly, there's not a lot of space between an Invoker and a Sorcerer if both are elemental blasters.
The only way to make more iconic ground is to limit the generalist Wizard more.
I agree with some of this. For me the issue is more why make Warlock and Sorcerers their own classes? We made Warlocks a Cleric subclass and Sorcerers a Wizard subclass and they work better to me in that fashion.
Basically, there is only "so much niche stuff" to go around, and you have Bard, Sorcerer, Warlock, and Wizard all basically competing for it...
I think that this was fine when there was no Sorcerer or Warlock and there was only the Magic-User, but the game has changed.
Yep, and in this light, that is a big part of the problem--no matter which way you look at it.
I'm cool with all that, though I know a lot of people wouldn't be because "Don't touch my wizards!"
Augh... Wizard fans are the worse. They just want to play the Bestest Character.
I take a bit (not a lot, mind you!) offense to this
as a wizard fan. ;-)
I don't like the "One-Wizard" who can, though spell selection, basically dominate most aspects of the game. Many spells IMO "bend" (if not openly break) the game by making challenges to other classes relatively obsolete. Such spells I would place at higher levels or remove entirely from the game.
It goes back to the poll I did about comparing Fighter to Wizard: (in summary)
Fighter 1 = Wizard 1
Fighter 10 = Wizard 7
Fighter 20 = Wizard 12
WotC took away too many of the balances which kept Wizards in line IMO.
So, I am a BIG wizard fan, and I am certainly more than willing to nerf/retool wizards to make them fit better with other classes regarding niche, power-level, etc.
The wizard's niche is 'the guy who can do anything'.
I agree if the bulk of fan see wizards that way, it is indeed a problem. Our retooled Spell Lists for our Mod removed over 100 spells from Wizards and gave them to other classes. Also, having less overlap of spells between classes (another accomplishment of the Mod) is a big move towards giving different classes a more unique feel IMO.