Okay, I'm wondering about increasing the
Dexterity since 14 feels a bit mediocre for a diabolical Duke. While the bonus is a match for the 5E Mordenkainen's Hutijin, who has DEX 15 (+2), Titivilus has CON 22 (+6).
Then again, we don't have many comparisons in 5E. I guess there's the Pit Fiend (DEX 14; CR 20) and Molydeus (DEX 22; CR 21).
Still, I'd be fine giving him a higher Dexterity like DEX 16 (+3), but I lean towards having it lower than Titivilus.
In addition, Adonides's
Languages should be "all, telepathy 120 ft." rather than just Infernal & telepathy going by the
Mordenkainen Presents precedents.
Speaking of which, that source suggests he needs a few more
Condition Immunities than just poisoned. For comparison:
Demogorgon charmed, exhaustion, frightened, poisoned
Hutijin charmed, exhaustion, frightened, poisoned
Molydeus blinded, charmed, deafened, frightened, poisoned, stunned
Titivilus charmed, exhaustion, frightened, poisoned
Yeenoghu charmed, exhaustion, frightened, poisoned
Going by the above, the standard suite for fiendish nobs appears to be charmed, exhaustion, frightened and poisoned. The 1E Adonides has no additional immunities except for the damage type immunities standard to original
Monster Manual devils, but a 5E source outranks 1E ones for our conversion.
Shall we add charmed, exhaustion and frightened to Adonides?