• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

WotC WotC needs an Elon Musk

Status
Not open for further replies.

log in or register to remove this ad

They don't connect in the classic 2e Great Wheel. Must be an Elemental Chaos thing.
Actually, they do. Check the diagrams on p71 and p119 of The Inner Planes.

Each plane has a region that serves as a borderland where it and one of the six neighboring planes gradually bleed together.

EDIT: Ah, you found it already. I type too slow... :/
 

Levistus's_Leviathan

5e Freelancer
From the 5e book, right. Sorry. Yeah, I like them and would prefer they still be in. I have the info I need though to use them if I want.
Yeah, and I understand that. Do you at least understand why we feel that they're unnecessary and unhelpful? Especially to the players (doubly so for newer players)?
 



Incenjucar

Legend
Yeah, and I understand that. Do you at least understand why we feel that they're unnecessary and unhelpful? Especially to the players (doubly so for newer players)?
99% of every campaign setting is useless to anyone with a finite lifespan. It is very unlikely I will ever be in a game involving Tassledale, but that doesn't mean it needs to be removed. WotC may have removed areas for any number of reasons, but that doesn't mean the area lacks potential use. You also wildly underestimate new players if you think quasi-elemental planes are a line in the sand for their capacity.
 

Zardnaar

Legend
99% of every campaign setting is useless to anyone with a finite lifespan. It is very unlikely I will ever be in a game involving Tassledale, but that doesn't mean it needs to be removed. WotC may have removed areas for any number of reasons, but that doesn't mean the area lacks potential use. You also wildly underestimate new players if you think quasi-elemental planes are a line in the sand for their capacity.

All those "stupid" D&Disms lured me into the game tbh. Fluff and references in FF, MM,OA, UA and DMG.

Didn't have a PHB but those 5 were ones I read first.
 


I started with Planescape in middle school. It wasn't difficult to grasp then, I don't see why it would be hard now. Today's youngsters are more capable if anything given the amount of information they're exposed to.
I agree with you it isn't difficult to grasp and we did it with THACO, differing saving throw tables...etc but I imagine today's youngsters' attention is being demanded from a lot more games, media and pop culture sources than it was during our time.
 

Levistus's_Leviathan

5e Freelancer
99% of every campaign setting is useless to anyone with a finite lifespan. It is very unlikely I will ever be in a game involving Tassledale, but that doesn't mean it needs to be removed. WotC may have removed areas for any number of reasons, but that doesn't mean the area lacks potential use. You also wildly underestimate new players if you think quasi-elemental planes are a line in the sand for their capacity.
No, I think I'm overestimating them. I'm sure that if I tried to explain the 2e Great Wheel to my players, their eyes would glaze over before I got halfway through the Outer Planes (much earlier if I included all of the different levels of the non-infinite planes). I have explained the World Axis cosmology to my players in just a few minutes while being engaged for the entire time.

And, as was said earlier, the law of conservation of detail. "There is a fine line between having good worldbuilding and rambling on about pointless crap." The very few adventure types that could be held in and only in the Plane of Salt could easily be fulfilled by a different plane of existence (like the Elemental Chaos).
 

Status
Not open for further replies.

Voidrunner's Codex

Remove ads

Top