The "I Didn't Comment in Another Thread" Thread

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True enough, and sad. Have you every seen Zombie Orpheus Entertainment's "JourneyQuest"? There are more than a few who think that Glorion is the hero of the piece, rather than a parody of murder hobos.
I guess those people just think it's the "can only tell the truth" gargoyle following him around rather than the "can only lie" one.
 

I guess those people just think it's the "can only tell the truth" gargoyle following him around rather than the "can only lie" one.
Also probably the same people who made every Kickstarter other than for JourneyQuest hell, because "We want more JourneyQuest and not what ever (waves erratically) this is!", but never backed JourneyQuest either.
 

Me, whenever someone in the thread mentions Player Agency:

out of here GIF
 



I just can't get enough Player Agency in my games. I only plan the big, overarching, world-ending schemes of the Master Villain(s). For low-level, what-the-hell-is-going-on shenanigans in town or on the road, I turn to the PCs. I describe the world in great detail. When they focus on something inconsequential, I go into detail. Eventually, the PCs make their own problems, and then have to work to fix them. If you have enough linkages between your NPCs and their factions, each problem begets more problems (and maybe even solutions). Eventually, the campaign focuses on the Big Picture, but the shenanigans and hijinks along the way give it flavor and nuance. I just can't get enough of that Player Agency! Saves me an assload of work!
 


The problem with every discussion of player agency--every. single. one.--is that people cannot or will not agree on what, exactly, player agency is. Also, every one wants to be the correctest, so they'll argue ad infinitum (or at least ad nauseum) trying to ... I dunno, convince the people who agree with them?
 

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