See, this is good stuff. This is real valuable basis for discussion and improvement in the game. A game that relies upon stories -- which 5E does, as evidenced by its adventure output -- should talk explicitly about Villains and how "villain stuff" interacts with the rules.Page 94-95: Villians
It tells me Villain themes and Methods.
It doesn't tell me whether
- whether the villainis solo, has a single sidekick, an army of henchmen, and/or a few lieutenants.
- whether the henchmen are loyal, paid, convinced through fear or just have allied goals
- whether the henchmen are equal between each other or have escalating power
- which quirks and traits lieutenants might have
- possible villainous organization structures
- possible villainous abilities
- by race
- by class
- by type
- how to build encounter based on the villain's henchmen
- what type of dungeons they might hold up in or use as bases
- how a villain's style might alter a dungeon