A distinction without a difference. You declare the power is absolute. The person I replied to said they'd never seen anyone do so. That you claim it, regardless of context, is the only relevant fact here.
If you need to take your opponents' arguments out of context to support your case, your case is pretty weak. Absolute with caveats is not absolute, it's just bad use of vocabulary.
It sure as hell is when you present it as you did. It's very clear what you were saying.
Obviously not clear enough for you to be correct about my intentions, so I apologize for that.
Yes, it absolutely would, because that's not absolute power if you actually include them. And if you don't actually include them, it's not equitable results and player inclusion.
I never claimed absolute power, and the reality of play is that it is a living, human process that is benefited by a flexible approach that permits different priorities in different situations. It's not black and white.
I tried. There wasn't much to read. Nice jab though, "trigger words" is another incredibly loaded phrase. Guess loaded language is only a problem when I use it?
I didn't say that either. I'm happy to punch back when I'm being punched, especially against an easy target.
(Emphasis added.) Well then, you clearly don't actually believe in including the players. Because consensus IS how you include them. To call it a joke is to straight up deny that there is anything of worth other than you and your decision. That's why I push back so hard on this. Your derisive hostility to the very concept of actually including other people in adjudication is what I am so opposed to! (Well, that and the deception thing, but that's a different side of this discussion.)
It's not black and white.
And you cannot do that unless you actually know what will do it. You cannot know what will do it without communicating and giving people the chance to make decisions for themselves, not merely meekly submitting to your word because you say it and you obviously know what's best for them and the game.
It has to be a two-way street. Anything less is simply not capable of using this power "only to improve everyone's experience."
It absolutely is a two-way street. Ignoring the warmongering crap about "meekly submitting" and "obviously knowing what's best," I simply disagree that "anything less" is wrong. It's not black and white. My players trust me to make the occasional delicate call for their benefit, based on my experience with them and my access to information they cannot know without it being additionally detrimental to their enjoyment.
Except it isn't. For a huge number of reasons. Just as how trusting a corporation—say, with a license they tell you is irrevocable and then turn around later and say it isn't—is nowhere near as easy to back out of. Or trusting a government, or any other sort of thing where one side has all the power and the other side has nothing but soft, social/reputation power to exert any influence at all. Pretending it is that easy is one of the ways abusers get away with their abuse, in all sorts of relationships.
Now we're getting personal
and escalatory. I'm not Harvey Weinstein, you jerk, I'm trying my best to do a job that has had its core responsibilities laid out in text for 40 years. You can disagree with the contract as written, and you can write your own contract with your players,
but don't come at me like I'm changing the deal and my players should pray I do not change it further.
Because the players are not the ones claiming authority. That is where the asymmetry lies. I'm not at all saying that DMs are somehow inherently wicked (that would be hilariously self-incriminating, given I only DM these days); I'm saying that the way you demonstrate your "with great power comes great responsibility" reference is itself by showing deference to those who aren't claiming authority. In this context, players. Much as (for example) Superman could just kill people whenever he wanted, but he doesn't do so, because holding himself to a higher standard, a standard even ordinary citizens wouldn't hold themselves to, is all that stands between him and doing things because they are convenient to him, not because they are the right thing to do. (Notably, Clark Kent is much more willing to bend the rules than Superman: yet another proof that Kent is the actual person and Supes is a mask he wears to be able to help others.)
Agreed on all points. Dungeon mastery requires a high ethical standard. Preaching to the choir.
I don't understand the relevance. I'm not talking about selfishness. I'm talking about elitism, deception, absolutism, the belief that "consensus is a joke," etc. One does not need to be selfish to be elitist. Indeed, some of the most selfless people are dangerously elitist as a direct consequence, and that is exactly the kind of dangerous sentiment that C.S. Lewis wrote about when he said that the most oppressive tyrannies are those exercised under the sincere belief that they are of benefit to their victims.
Well, I don't apologize for being an elitist. Being elite isn't something to be ashamed of. Being elitist at someone else's expense is selfishness, and I always make a conscious effort not to be selfish. C.S. Lewis was a fantasy author and a Christian apologist, not a political science expert.
For perspective on my position on consensus, I studied and worked for six years at a Quaker institution that relied on consensus for essentially all of its major decisions. I rarely saw the process leave more people happy than not, and much of the time it meant institutionalized bullying, silencing of the busy or nonconfrontational, much wasted time and effort, and a result that saw everyone in strong dissent simply standing outside the consensus in order to get out of the room. Consensus is a joke. It's a beard for autocrats.
The fact is that there are probably situations where the technique is useful and even ideal. Personally, I will never trust it on paper again, and I don't use it in my personal dealings.
I am a big believer in representative democracy. The dungeon master is an elected executive, and they can be recalled.
I'm not apologizing for players at all, so I don't underarand what you are referring to.
Apology in the sense of defending, not expressing regrets.
The only thing I have said even remotely in that direction is that "player entitlement" is largely a fiction, and doubly so for the alleged sudden rise thereof. Are there entitled players? Sure. But player entitlement, as some kind of philosophy or movement or pattern, is a pernicious myth used as a cudgel against anyone actually speaking up for player interests. As we have seen here.
Convenient semantics! If there are entitled players, then player entitlement exists as point of fact.