Except, and again this is a matter of public record, that isn't what Maxperson actually said. I pushed back, hard, on that not actually being "absolute" power. He refused, insisting that that term was the one and only correct description. Repeatedly and with great emphasis.
I am not ignoring context. The poster themself made the context irrelevant.
Understood. This is then a matter of hearsay between you and Maxperson, at least until one of you posts supporting evidence. Based on your performance in this thread, my money is on Max.
For your edification:
Consensus decision-making - Wikipedia
That article covers the actual accepted process of consensus decision making, and links to the Quaker principles that inspired it. I don't disagree with anything you've said on the topic, exactly, but we are clearly talking about two different things. Consensus is not majority-rule democracy.
Except that is literally never necessary. Ever. It is 100% possible to never break the rules, never tell the players things that are not true about the gameplay or imagined space, and let the dice fall where they may, all without harming the players' experience in the least. So why do it? Why use tactics that are unnecessary and deceptive?
Because it makes the game more fun for everyone. Just because not doing it doesn't always mean the game isn't fun, doesn't mean it can't add value.
Again: I have no idea why you think this got personal, and I don't think calling me a jerk was even remotely warranted.
Oh, no, no, no. You don't get to roll out this bomb:
Pretending it is that easy is one of the ways abusers get away with their abuse, in all sorts of relationships.
--and then pretend you did it without intent. I'll put up with that kind of disingenuous weaseling as long as we're talking about games, but you do not get to accuse me of relationship power abuse, even indirectly, and just pass it off as "societal observation."
Okay. Hence why I keep asking how you and others avoid that. Because without actual consensus-building (more on that below), it's all you. Your players are as much suggestions as the rules are. That's why I push so hard on this.
I avoid it by staying in open communication with my players at all times and actively soliciting feedback regarding the campaign and my adjudication of it,
like any worthwhile human being.
Our portion of this discussion is over. Thank you for your time and effort, this was fun up until this point.