Mardoc as Mountain Goat at CR 1/8
Medium Beast
Armor Class 11
Hit Points 13 (2d8+4)
Speed 40 ft., Climb 30 ft.
STR 14 (+2) DEX 12 (+1) CON 14 (+2) INT 11 (+0) WIS 16 (+3) CHA 7 (-2)
Charge. If Mardoc moves at lest 20 ft. straight toward a target & hits it with a ram attack, the target takes an extra 1d6 bludgeoning damage & it must make a DC 12 STR save or be knocked prone.
Sure-Footed. Mardoc has advantage on STR & DEX saves against effects that would knock him prone.
Actions
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+2 bludgeoning damage.
- OR, levelled up -
Mardoc as Mountain Goat at CR 1
Large Beast
Armor Class 11
Hit Points 30 (4d8+12)
Speed 40 ft., Climb 30 ft.
STR 17 (+3) DEX 13 (+1) CON 16 (+3) INT 11 (+0) WIS 16 (+3) CHA 7 (-2)
Charge. If Mardoc moves at lest 20 ft. straight toward a target & hits it with a ram attack, the target takes an extra 2d6 bludgeoning damage & it must make a DC 13 STR save or be knocked prone.
Sure-Footed. Mardoc has advantage on STR & DEX saves against effects that would knock him prone.
Actions
Multiattack. Mardoc makes two ram attacks.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+3 bludgeoning damage.
- By comparison, here he is as a Brown Bear at CR 1 -
Mardoc as Brown Bear
Large Beast
Armor Class 11 (natural armor)
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR 19 (+4) DEX 10 (+0) CON 16 (+3) INT 11 (0) WIS 16 (+3) CHA 7 (-2)
Keen Smell. Mardoc has advantage on WIS (Perception) checks that rely on smell.
Actions
Multiattack. Mardoc makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+4 slashing damage.